spaceship/ui/ScannerGuidance.tscn
Loïc Wisniewski 78836882af Sharpen upgrades, mark the convoy's destination, and give the world sound
#204 the Beam Collimator widens the beam instead of adding range to one that
already crosses the screen; beam width becomes a per-shot vessel stat.
#205 the Energy Propulser gains three upgrades - dash recharge, dash reach,
and boosted-cruise drain - which turns three constants into vessel stats.
#206 three further doctrines carry the fleet from ten to twenty.
#207 the prologue's World Ship gets a marker, through the scanner's own
guidance arrow rather than a second one.
#208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo
reaching the hold, a rock breaking, and a gas bomb blooming.
#215 building health bars are larger, plated and framed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 12:16:17 +02:00

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[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://ui/ScannerGuidance.gd" id="1"]
[ext_resource type="Script" path="res://ui/IconButton.gd" id="2"]
[node name="ScannerGuidance" type="Control"]
visible = false
mouse_filter = 2
process_mode = 3
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1")
[node name="Indicator" type="Control" parent="."]
mouse_filter = 2
offset_right = 92.0
offset_bottom = 92.0
script = ExtResource("2")
icon = 4
glow_color = Color(0.3, 0.95, 1, 1)
round_frame = true
[node name="TargetLabel" type="Label" parent="."]
mouse_filter = 2
offset_right = 420.0
offset_bottom = 76.0
theme_override_colors/font_color = Color(0.55, 0.95, 1, 1)
theme_override_colors/font_outline_color = Color(0.02, 0.02, 0.08, 0.95)
theme_override_constants/outline_size = 4
theme_override_font_sizes/font_size = 27
text = "SCANNER TARGET"
horizontal_alignment = 1
vertical_alignment = 1