spaceship/ui
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Claude 37e2e89cd3 Stop the first play of each sound paying for its own load
Reported from the game: sounds sometimes start a bit late. The samples were
the suspect, so they were measured first - and they are clean. True digital
silence at the head of each file:

  seven of nine start on sample 1
  sfx_gas_blast    0.2ms
  sfx_black_hole   1.5ms, then a deliberate swell

The black hole's slow attack is the sound it was written to be - make_sfx.py
says it "swells across most of its length instead of decaying from the first
sample" - so there is nothing to trim without breaking it.

The delay was in the playback path, and "sometimes" was the clue:

  play() called load() every time. A cache hit after the first, but the
  FIRST play of each sound was a synchronous read and decode on the frame
  the sound was asked for. Ten sounds, ten occasional late starts.

  _pool() built its twelve AudioStreamPlayer nodes lazily, on the first
  play() call - one bigger stall, every session.

The catalog is preloaded now, so play() never touches the disk, and
Sfx.warm() builds the voices next to Music.ensure() at startup.

Case F pins the thing that was originally suspected, since make_sfx.py
regenerates these and a lazy envelope would hide the delay somewhere nobody
would look. It reads the source .wav's RIFF chunks rather than the imported
stream: these import as QOA (compress/mode=2), so AudioStreamWAV.data is not
PCM. The first version of that check was vacuous for exactly that reason and
passed at a 0.5ms threshold; it now reports "9 samples checked, worst attack
sfx_black_hole.wav at 1.5ms" and fails when tightened.

Not touched: project.godot has no [audio] section, so output_latency is at
its default. On Android that buffer is usually the dominant latency, but
lowering it risks crackle on real hardware - worth doing with someone
listening, not blind.

172/172.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-09 11:40:28 +02:00
..
menus Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
AbilityButtonLayout.gd Arrange fleet abilities around fire stick 2026-09-03 23:00:52 +02:00
AbilityButtonLayout.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
BreachOverlay.gd #125: slow the prologue down, and give the breach a real black hole 2026-08-24 13:25:10 +02:00
BreachOverlay.gd.uid Add the .uid files for the newest tests 2026-08-24 20:50:51 +02:00
DevMenuButton.gd Add a free-costs sandbox tool 2026-09-04 22:34:36 +02:00
DevMenuButton.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
FormationEditor.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
FormationEditor.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
GarrisonPanel.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
IconButton.gd Let a dialog opened over another dialog be closed 2026-09-08 22:31:56 +02:00
IconButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LoadingScreen.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
LoadingScreen.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
MainMenu.gd Stop the first play of each sound paying for its own load 2026-09-09 11:40:28 +02:00
MainMenu.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.tscn Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
NarrationBanner.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
NarrationBanner.gd.uid Add the .uid files Godot generated for the newest scripts 2026-08-24 12:10:41 +02:00
NeonNumber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPanel.gd Draw the neon components in the editor, not just at runtime 2026-09-08 14:13:51 +02:00
NeonPanel.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
PaletteEntryButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanningPanel.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
PriceTag.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
PriceTag.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
QuestPanel.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
QuestPanel.gd.uid #140: the objective moves behind a button next to the map's 2026-08-28 15:37:13 +02:00
ResourceBar.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
ResourceBar.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ScannerGuidance.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
ScannerGuidance.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
ScannerGuidance.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
SkillTreeView.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
SkillTreeView.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
SpeedFader.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TouchJoystick.gd Draw the neon components in the editor, not just at runtime 2026-09-08 14:13:51 +02:00
TouchJoystick.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WaveAlert.gd #100 (#97b): waves replace the roaming enemy spawner 2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00