Loïc Wisniewski
296b49c8b8
Offer only orderable vessels, and read out crew condition
...
A ship crafter shows what can actually be ordered there: a hull whose
research is done, and - for the support craft - one with somewhere to be
assigned. A transporter with no hub and a drone with no workshop have
nowhere to go and would sit in the hangar as spent resources, so the
structure that uses one is part of its availability. Hidden rather than
greyed, as the build menu already treats an unresearched structure, and
gated in queue_order() too so the model refuses what the menu declines to
show.
The craft buttons bound their handlers to a definition captured at startup.
With a list that changes length that is a live bug - a slot would order
whatever hull was there when the menu was built - so they bind to the slot
and resolve through the current offer.
The hub and workshop crew menus now NAME what is left in each vessel:
"TRANSPORTER 2 9 / 20 RUNS", worst first, with one wide bar for the vessel
closest to spent. The per-vessel bars they replaced drew about seven pixels
tall on a phone and carried no figure, so the number the player is deciding
on could not be read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 11:58:15 +02:00
..
menus
Offer only orderable vessels, and read out crew condition
2026-09-06 11:58:15 +02:00
AbilityButtonLayout.gd
Arrange fleet abilities around fire stick
2026-09-03 23:00:52 +02:00
AbilityButtonLayout.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BreachOverlay.gd
#125 : slow the prologue down, and give the breach a real black hole
2026-08-24 13:25:10 +02:00
BreachOverlay.gd.uid
Add the .uid files for the newest tests
2026-08-24 20:50:51 +02:00
DevMenuButton.gd
Add a free-costs sandbox tool
2026-09-04 22:34:36 +02:00
DevMenuButton.gd.uid
Turn dev mode into sandbox menu
2026-09-03 20:05:33 +02:00
FormationEditor.gd
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
FormationEditor.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GarrisonPanel.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
IconButton.gd
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
IconButton.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LoadingScreen.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
LoadingScreen.gd.uid
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
2026-08-30 14:04:46 +02:00
MainMenu.gd
tmp
2026-08-30 16:53:08 +02:00
MainMenu.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MainMenu.tscn
Smooth boosted fleet travel
2026-09-04 20:01:56 +02:00
NarrationBanner.gd
Polish dialog and intro transitions
2026-09-02 20:18:44 +02:00
NarrationBanner.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
NeonNumber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonPanel.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
NeonPanel.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd
Take planets by killing what defends them
2026-09-05 13:31:25 +02:00
PaletteEntryButton.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PlanningPanel.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
PriceTag.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
PriceTag.gd.uid
#136 , #137 , #134 : one build grid that cannot stack, one way to show a price
2026-08-28 15:05:20 +02:00
QuestPanel.gd
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
2026-08-30 14:04:46 +02:00
QuestPanel.gd.uid
#140 : the objective moves behind a button next to the map's
2026-08-28 15:37:13 +02:00
ResourceBar.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
ResourceBar.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceReadout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceReadout.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceTransferList.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ScannerGuidance.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
ScannerGuidance.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
ScannerGuidance.tscn
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
SkillTreeView.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
SkillTreeView.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
SpeedFader.gd
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TouchJoystick.gd
Polish dialog and intro transitions
2026-09-02 20:18:44 +02:00
TouchJoystick.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
WaveAlert.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00