Loïc Wisniewski
1f5fecd371
Buy fleet berths with Fleet Offices
...
#219 : fleet capacity is a built, supplied thing rather than a researched
one. The eight fleet-size doctrines are gone; capacity is one berth free
plus one per Fleet Office standing. An office charges every 25s for the
vessel in its berth, priced off that vessel's own build cost so an expensive
hull is expensive to keep, and drawn from its own store the way a gas burner
draws gas. An office that cannot pay goes dark, its vessel is scuttled, and
the player is told through the same queue quest lines use - which reaches
them on a planet surface too.
An empty berth is idle rather than starved: an office is only failing while
there is something in it to fail, and holding it disabled would leave a
berth that could never be crewed and so could never be paid for again.
Ships have no hit points and a shield absorbs a hit wholesale, so the lost
vessel is scuttled rather than damaged - otherwise a shielded hull would
survive its own eviction.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 17:09:27 +02:00
..
menus
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
AbilityButtonLayout.gd
Arrange fleet abilities around fire stick
2026-09-03 23:00:52 +02:00
AbilityButtonLayout.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BreachOverlay.gd
#125 : slow the prologue down, and give the breach a real black hole
2026-08-24 13:25:10 +02:00
BreachOverlay.gd.uid
Add the .uid files for the newest tests
2026-08-24 20:50:51 +02:00
DevMenuButton.gd
Add a free-costs sandbox tool
2026-09-04 22:34:36 +02:00
DevMenuButton.gd.uid
Turn dev mode into sandbox menu
2026-09-03 20:05:33 +02:00
FormationEditor.gd
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
FormationEditor.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GarrisonPanel.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
IconButton.gd
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
IconButton.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LoadingScreen.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
LoadingScreen.gd.uid
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
2026-08-30 14:04:46 +02:00
MainMenu.gd
tmp
2026-08-30 16:53:08 +02:00
MainMenu.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MainMenu.tscn
Smooth boosted fleet travel
2026-09-04 20:01:56 +02:00
NarrationBanner.gd
Polish dialog and intro transitions
2026-09-02 20:18:44 +02:00
NarrationBanner.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
NeonNumber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonPanel.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
NeonPanel.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd
Take planets by killing what defends them
2026-09-05 13:31:25 +02:00
PaletteEntryButton.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PlanningPanel.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
PriceTag.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
PriceTag.gd.uid
#136 , #137 , #134 : one build grid that cannot stack, one way to show a price
2026-08-28 15:05:20 +02:00
QuestPanel.gd
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
2026-08-30 14:04:46 +02:00
QuestPanel.gd.uid
#140 : the objective moves behind a button next to the map's
2026-08-28 15:37:13 +02:00
ResourceBar.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
ResourceBar.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceReadout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceReadout.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceTransferList.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ScannerGuidance.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
ScannerGuidance.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
ScannerGuidance.tscn
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
SkillTreeView.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
SkillTreeView.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
SpeedFader.gd
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TouchJoystick.gd
Polish dialog and intro transitions
2026-09-02 20:18:44 +02:00
TouchJoystick.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
WaveAlert.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00