spaceship/ui
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 1f5fecd371 Buy fleet berths with Fleet Offices
#219: fleet capacity is a built, supplied thing rather than a researched
one. The eight fleet-size doctrines are gone; capacity is one berth free
plus one per Fleet Office standing. An office charges every 25s for the
vessel in its berth, priced off that vessel's own build cost so an expensive
hull is expensive to keep, and drawn from its own store the way a gas burner
draws gas. An office that cannot pay goes dark, its vessel is scuttled, and
the player is told through the same queue quest lines use - which reaches
them on a planet surface too.

An empty berth is idle rather than starved: an office is only failing while
there is something in it to fail, and holding it disabled would leave a
berth that could never be crewed and so could never be paid for again.

Ships have no hit points and a shield absorbs a hit wholesale, so the lost
vessel is scuttled rather than damaged - otherwise a shielded hull would
survive its own eviction.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 17:09:27 +02:00
..
menus Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
AbilityButtonLayout.gd Arrange fleet abilities around fire stick 2026-09-03 23:00:52 +02:00
AbilityButtonLayout.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
BreachOverlay.gd #125: slow the prologue down, and give the breach a real black hole 2026-08-24 13:25:10 +02:00
BreachOverlay.gd.uid Add the .uid files for the newest tests 2026-08-24 20:50:51 +02:00
DevMenuButton.gd Add a free-costs sandbox tool 2026-09-04 22:34:36 +02:00
DevMenuButton.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
FormationEditor.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
FormationEditor.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
GarrisonPanel.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
IconButton.gd Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
IconButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LoadingScreen.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
LoadingScreen.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
MainMenu.gd tmp 2026-08-30 16:53:08 +02:00
MainMenu.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.tscn Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
NarrationBanner.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
NarrationBanner.gd.uid Add the .uid files Godot generated for the newest scripts 2026-08-24 12:10:41 +02:00
NeonNumber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPanel.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
NeonPanel.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
PaletteEntryButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanningPanel.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
PriceTag.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
PriceTag.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
QuestPanel.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
QuestPanel.gd.uid #140: the objective moves behind a button next to the map's 2026-08-28 15:37:13 +02:00
ResourceBar.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
ResourceBar.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ScannerGuidance.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
ScannerGuidance.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
ScannerGuidance.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
SkillTreeView.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
SkillTreeView.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
SpeedFader.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TouchJoystick.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
TouchJoystick.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WaveAlert.gd #100 (#97b): waves replace the roaming enemy spawner 2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00