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2026-09-03 00:12:08 +02:00 |
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menus
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Complete lab, quest, garrison, and energy tickets
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2026-09-03 00:12:08 +02:00 |
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BreachOverlay.gd
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#125: slow the prologue down, and give the breach a real black hole
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2026-08-24 13:25:10 +02:00 |
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BreachOverlay.gd.uid
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Add the .uid files for the newest tests
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2026-08-24 20:50:51 +02:00 |
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DevWaveButton.gd
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#110: a dev-mode button that puts a wave on the board now
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2026-08-23 21:58:58 +02:00 |
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DevWaveButton.gd.uid
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Add the .uid files Godot generated for the newest scripts
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2026-08-24 12:10:41 +02:00 |
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FormationEditor.gd
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#118/#121: the speed fader and the formation editor under a mouse
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2026-08-23 21:59:24 +02:00 |
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FormationEditor.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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GarrisonPanel.gd
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#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
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2026-08-23 14:02:20 +02:00 |
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GarrisonPanel.gd.uid
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Add the .uid files Godot generated for the new scripts
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2026-08-23 19:23:50 +02:00 |
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IconButton.gd
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Resolve pending gameplay tickets
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2026-09-02 13:43:56 +02:00 |
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IconButton.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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LoadingScreen.gd
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Resolve pending gameplay tickets
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2026-09-02 13:43:56 +02:00 |
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LoadingScreen.gd.uid
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
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2026-08-30 14:04:46 +02:00 |
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MainMenu.gd
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tmp
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2026-08-30 16:53:08 +02:00 |
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MainMenu.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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MainMenu.tscn
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tmp
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2026-08-30 16:53:08 +02:00 |
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NarrationBanner.gd
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Polish dialog and intro transitions
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2026-09-02 20:18:44 +02:00 |
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NarrationBanner.gd.uid
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Add the .uid files Godot generated for the newest scripts
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2026-08-24 12:10:41 +02:00 |
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NeonNumber.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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NeonNumber.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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NeonPanel.gd
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#92: shrink the confirm popup to the window it is in
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2026-08-22 23:29:44 +02:00 |
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NeonPanel.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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PaletteEntryButton.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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PaletteEntryButton.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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PlanningPanel.gd
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#106/#107 (#98a/#98b): the Planning Center
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2026-08-23 14:21:52 +02:00 |
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PlanningPanel.gd.uid
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Add the .uid files Godot generated for the new scripts
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2026-08-23 19:23:50 +02:00 |
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PriceTag.gd
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Resolve pending gameplay tickets
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2026-09-02 13:43:56 +02:00 |
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PriceTag.gd.uid
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#136, #137, #134: one build grid that cannot stack, one way to show a price
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2026-08-28 15:05:20 +02:00 |
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QuestPanel.gd
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
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2026-08-30 14:04:46 +02:00 |
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QuestPanel.gd.uid
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#140: the objective moves behind a button next to the map's
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2026-08-28 15:37:13 +02:00 |
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ResourceBar.gd
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Implement #160, #161, #162, #163, #164 and #165
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2026-08-30 02:27:44 +02:00 |
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ResourceBar.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourceReadout.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourceReadout.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourceTransferList.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourceTransferList.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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SkillTreeView.gd
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Implement #160, #161, #162, #163, #164 and #165
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2026-08-30 02:27:44 +02:00 |
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SkillTreeView.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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SpeedFader.gd
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#118/#121: the speed fader and the formation editor under a mouse
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2026-08-23 21:59:24 +02:00 |
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SpeedFader.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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TouchJoystick.gd
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Polish dialog and intro transitions
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2026-09-02 20:18:44 +02:00 |
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TouchJoystick.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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WaveAlert.gd
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#100 (#97b): waves replace the roaming enemy spawner
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2026-08-23 13:37:42 +02:00 |
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WaveAlert.gd.uid
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Add the .uid files Godot generated for the new scripts
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2026-08-23 19:23:50 +02:00 |