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Loïc Wisniewski 01f053e01a #92: shrink the confirm popup to the window it is in
The card is authored at a fixed 704x1200 around a portrait phone. On a
window wider than it is tall the stretched canvas is about 1080 units high,
so the card sat at y=-60 and hung over both edges - and the confirm and
cancel buttons are anchored to its own bottom edge, so they went off screen
with it. The popup was not merely ugly on a desktop, it was a dead end:
nothing on it could be pressed.

NeonPanel now fits itself to the viewport and re-fits when the window
changes. It only ever shrinks; growing the card would stretch proportions
that are tuned rather than fluid. The fitting adjusts offsets around a
fixed centre, so it applies only to a card pinned to a point - a panel
stretched between different anchors already follows its parent and is left
alone.

Verified across portrait, 16:9, ultrawide and small-laptop shapes, on the
card and on both buttons.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 23:29:44 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
ui #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
vessels #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
vfx Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
world #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00