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Loïc Wisniewski f9ed46746d #110: a dev-mode button that puts a wave on the board now
Waves are on a fifty-second clock, which makes anything that happens during
one - the alert, the pathing, buildings taking damage, an outpost garrison
earning its keep - slow to look at even once.

It skips the warning as well as the peace: the point of the button is to see
the wave, and waiting out a nine-second alert every time would make it
useless as a tool. Gated on dev mode, the same gate the main menu already
uses for the map editor, so it does not exist in a shipped build.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:58:58 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
controllers #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
core #110: a dev-mode button that puts a wave on the board now 2026-08-23 21:58:58 +02:00
enemies #114: the enemy bomber flies, and its bombs arrive 2026-08-23 21:58:56 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
ui #110: a dev-mode button that puts a wave on the board now 2026-08-23 21:58:58 +02:00
vessels #109: garrison vessels wander their post instead of walking a ring 2026-08-23 21:38:07 +02:00
vfx #114: the enemy bomber flies, and its bombs arrive 2026-08-23 21:58:56 +02:00
world #110: a dev-mode button that puts a wave on the board now 2026-08-23 21:58:58 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00