spaceship/core
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Claude d4ece16377 Track the new save script's uid
All 405 other .gd.uid files are committed; SaveGame.gd's was left behind in
fb35871. Godot regenerates a missing one with a fresh value, so an untracked
uid means every checkout gets a different id for the same script.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-11 14:45:43 +02:00
..
CatalogCheck.gd Preserve packed definition arrays in exports 2026-08-31 15:23:25 +02:00
CatalogCheck.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
CombatTarget.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
CombatTarget.gd.uid Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
GameState.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
GameState.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Quests.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
Quests.gd.uid #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
SaveGame.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
SaveGame.gd.uid Track the new save script's uid 2026-09-11 14:45:43 +02:00
ViewUtils.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ViewUtils.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00