#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
42 lines
1.4 KiB
Text
42 lines
1.4 KiB
Text
[gd_resource type="Resource" script_class="PlanetSetup" format=3]
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[ext_resource type="Script" path="res://surface/PlanetSetupSpawn.gd" id="1"]
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[ext_resource type="Script" path="res://surface/PlanetSetup.gd" id="2"]
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[sub_resource type="Resource" id="Resource_ta1"]
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script = ExtResource("1")
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enemy_id = "turret_spawner"
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position = Vector2(-620.0, -180.0)
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[sub_resource type="Resource" id="Resource_ta2"]
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script = ExtResource("1")
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enemy_id = "turret_spawner"
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position = Vector2(640.0, -160.0)
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[sub_resource type="Resource" id="Resource_ta3"]
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script = ExtResource("1")
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enemy_id = "artillery"
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position = Vector2(0.0, -720.0)
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[sub_resource type="Resource" id="Resource_ta4"]
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script = ExtResource("1")
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enemy_id = "sniper"
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position = Vector2(-380.0, 420.0)
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[sub_resource type="Resource" id="Resource_ta5"]
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script = ExtResource("1")
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enemy_id = "sniper"
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position = Vector2(400.0, 440.0)
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[sub_resource type="Resource" id="Resource_ta6"]
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script = ExtResource("1")
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enemy_id = "chaser"
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position = Vector2(120.0, 60.0)
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[resource]
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script = ExtResource("2")
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setup_id = "research_lab_1"
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display_name = "Research Lab Garrison"
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surface_profile_id = "research_lab"
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enemy_spawns = Array[Resource]([SubResource("Resource_ta1"), SubResource("Resource_ta2"), SubResource("Resource_ta3"), SubResource("Resource_ta4"), SubResource("Resource_ta5"), SubResource("Resource_ta6")])
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research_point_reward = 1
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