spaceship/world
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski ac4b96ef49 #139: the prologue's debris belt keeps off the screen too
The belt was laid out with its own arithmetic - a centre BELT_AHEAD in front
of the fleet, rocks spread BELT_DEPTH either side of it - so its near edge
reached back to within a screen of the convoy. At the aspect it was
eyeballed on that was just outside the view; at a wider one, or any zoom
out, rocks appeared in plain sight.

#126 already answered this question for the rest of the game, so the answer
is borrowed rather than restated: AsteroidField's keep-out rect and its
push-out-through-the-nearest-edge placement are public now, and the belt
runs through them. That also means the two cannot drift apart later.

The distance moves as well, 2200 to 2900. The clamp alone would work, but it
would work by pressing every stray rock onto the boundary line; with the
belt properly out in front, the clamp has almost nothing left to do and the
belt still looks laid out ahead rather than pinned to the edge of the
screen. Measured: nearest rock 1551 units out, against a keep-out that
reaches 1100.
2026-08-28 15:37:11 +02:00
..
Asteroid.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Asteroid.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Asteroid.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
AsteroidField.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
AsteroidField.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ExplorationTracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ExplorationTracker.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
IntroDirector.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
IntroDirector.gd.uid Add the .uid files Godot generated for the newest scripts 2026-08-24 12:10:41 +02:00
Main.tscn #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
QuestDirector.gd #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
QuestDirector.gd.uid #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
Starfield.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Starfield.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WorldGen.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WorldGen.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WorldMap.gd #128: a dialog stops the game until it is acknowledged 2026-08-28 14:40:46 +02:00
WorldMap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WorldMapContent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WorldMapContent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00