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Filename Latest commit message Latest commit date
Loïc Wisniewski 8ba2cca6b6 Sharpen fleet handling, widen the laser, and fix the map editor's file identity
The fleet had a second of inertia in it: every vessel's acceleration sat at
roughly its own top speed, so flipping the stick while cruising took 0.58s to
take effect and let go coasted 222 units, while the formation anchor the ships
chase turns instantly. Acceleration is now ~3x top speed, chosen by measuring
rather than taste - past 3x the reversal time stops improving because
max_speed becomes the limit. Measured after: 0.18s and 23 units.
test_fleet_agility guards all three numbers and proves the bounds discriminate
by re-running the same measurement at the old value.

The laser reaches 1450 instead of 950 and strikes 38 units either side instead
of 22. Its drawn width is now derived from the hit width: the two were
independent numbers that had drifted, so the beam killed things it visibly
missed. LaserController's aim range also stopped hardcoding a second copy of
950. Tapping the laser button without dragging used to do nothing at all - the
press was claimed, the aim begun, then thrown away on release. It now fires at
the nearest enemy in range; dragging still aims precisely. That lives in the
shared aimed-ability controller, so the gas bomb gains it too.

Planets sat one per ~29 chunks - some 35,000 units of nothing between them.
Now one per ~12, measured over 14,641 chunks. The two thresholds moved by
different amounts deliberately: every SPACE-biome planet is a gas giant, so
lowering both equally would have tripled the gas-giant share as well. This
changes how often you find a planet, not what you find. Extractors produce
half as fast to match, so expanding is what grows the economy.

The research screen gave its tree 386px of 1280 and the text below it 520.
The text is now at the bottom, the tree has 550, and the resource table has
room and legible type - and its LOCAL column is no longer hidden behind the
close button.

Two map-editor bugs turned out to be one cause: a setup's id and its FILENAME
are not the same thing, and both save and delete rebuilt the path from the id.
ResearchLabSetup.tres holds setup_id "research_lab_1", so deleting it looked
for a file that does not exist and silently refused - which read as "the first
item in the list cannot be deleted" - while saving it wrote a second file
under the derived name and left the original behind, so the pool served the
stale twin. A third bug hid behind those: rescan() re-read through Godot's
resource cache and handed back pre-save values even when the file on disk was
correct. All three present to a player as "my change was not saved".

Research labs no longer grant a point of their own; what conquering one is
worth comes entirely from its authored map, as asked. The shipped lab map
carries 1 so the balance is unchanged - only where it is configured moved.

Suite 109/109. Four tests changed because the behaviour they pinned changed:
the joystick coast is now derived from cruise_speed^2/(2*acceleration) rather
than a constant tuned to one acceleration; the extractor wait derives from
EXTRACTOR_RATE; the research-point test asserts the delegation; and the black
hole test no longer assumes nobody will ever author a void-profile map.
test_planet_setups and test_planet_map_assignment stopped depending on which
maps happen to be in the content folder, which was making them fail when maps
were added or deleted elsewhere.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:55:11 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
PlanetSetups Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
tests Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
.gitignore Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AimedFleetAbilityController.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
AimedFleetAbilityController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ArtilleryEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ArtilleryShell.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ArtilleryShell.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
Asteroid.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Asteroid.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Asteroid.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidField.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BlackHolePlanetDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BuildController.gd Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
BuildController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
Building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinition.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingDefinition.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
BuildingDefinitions.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BuildingLogisticsProfile.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingLogisticsProfile.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingVisualBase.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
BuildingVisualBase.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CaptureLabel.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
CaptureLabel.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.gd Draw capture points behind fleet vessels (#50) 2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CarrierCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
CarrierVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ChaserEnemyDefinition.tres Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
CommandBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
DarkMatterResourceDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DistorderVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
Enemy.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
Enemy.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Enemy.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyArtilleryComponent.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyBigLaserBeam.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserBeam.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserBeam.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserComponent.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyDefinition.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyDefinition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyDefinitions.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyMarker.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyMarker.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyProjectile.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyPursuitComponent.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponentMothership.tscn Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyRangedWeaponComponent.gd Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemySpawner.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemySpawnerComponent.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
EnemySpawnerComponentArtillery.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponentChaser.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyStandoffComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyStandoffComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnergyResourceDefinition.tres Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnergyResourceGlyph.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
ExplorationTracker.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplosionParticle.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
ExtractorBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
Fleet.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
Fleet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
FormationEditor.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameController.gd Fix pivot tap-spam speed exploit (#72) 2026-08-17 19:47:50 +02:00
GameController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameState.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
GameState.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
gas_surface.gdshader Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
gas_surface.gdshader.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBombController.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
GasBombController.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
GasBurnerBuildingDefinition.tres Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
GasBurnerBuildingVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
GasGiantDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
GasVentField.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
GasVentField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Hauler.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
IconButton.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
IconButton.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRateUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
Inventory.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
Inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
LaserController.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
LaserController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
LaserCooldownUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
LightBurstVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_surface.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_surface.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_tiled.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_tiled.gdshader.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
Main.tscn Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
MainMenu.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
MainMenu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
MainMenu.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
MothershipBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
NeonDraw.gd Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonNumber.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPiece.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
PaletteEntryButton.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
Planet.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
Planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Planet.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
PlanetAtmosphereController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinition.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinitions.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetField.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
PlanetField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSetup.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
PlanetSetup.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetupEditor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetupHost.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSetupHost.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetups.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSurface.tscn Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSurfaceController.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSurfaceController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSurfaceProfile.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetSurfaceProfiles.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
project.godot Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
Projectile.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
Projectile.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Projectile.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
research_lab_surface.gdshader Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
research_lab_surface.gdshader.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResearchLabPlanetDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ResearchLabPlanetVisual.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ResearchLabPlanetVisual.tscn Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabSurfaceProfile.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResourceBar.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ResourceBar.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
ResourceDefinition.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
ResourceDefinitions.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
ResourceReadout.gd Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
ResourceReadout.gd.uid Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
ResourceTransferList.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResourceTransferList.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Rock.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
Rock.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Rock.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockField.gd Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
ShieldHitsUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldRechargeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
Ship.gd Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
Ship.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Ship.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
SkillTreeView.gd Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
SkillTreeView.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
SpeedFader.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
SpeedFader.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
Starfield.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Starfield.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
SurfaceBackground.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
SurfaceBackground.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
SurfaceBackground.tscn Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
TouchJoystick.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TouchJoystick.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
Transporter.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
TransportHubBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
TurretSpawnerEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCooldownFillComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselCooldownFillComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
VesselDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDefinitions.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDefinitions.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDistorderComponent.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDistorderComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDistorderComponent.tscn Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselGasBomberComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselGasBomberComponent.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn Track gas bomb cooldowns per bomber 2026-08-15 10:12:33 +02:00
VesselLaserComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
VesselShieldComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
VesselUpgradeDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
ViewUtils.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
VoidSurfaceProfile.tres Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
WorldGen.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
WorldGen.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMap.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
WorldMap.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMapContent.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00