spaceship/PlanetSurface.tscn
Loïc Wisniewski f5a16a7b95 Share one backdrop between game and editor, and fix three input/economy bugs
The setup editor and the landed surface drew different backgrounds for the
same planet. Each scene carried its own hand-written ShaderMaterial, and only
the game side ever swapped in a profile's shader, so a gas giant authored in
the editor showed recoloured craters while the game showed cloud bands. Both
now instance one SurfaceBackground.tscn and configure it through one method,
and every profile names its own shader - the old "null means keep whatever
the scene already had" convention was the drift, since each scene "already
had" something different. The shared material is resource_local_to_scene, or
two live surfaces would repaint each other.

The gas giant's bands broke into disjoint segments once per cell: the second
turbulence octave doubled only the INTEGER half of a lattice coordinate,
which is a different point in every cell rather than the same point at twice
the frequency. Measured, the old form steps 0.153 at a cell boundary against
0.0002 now. A second discontinuity went with it - the camera cell index
arrives pre-wrapped, so hashing it raw rearranged the whole sky every 32
cells; hashes are now wrapped per octave and the field is exactly periodic.
Bands also gained low-frequency octaves and per-row differential drift.

WorldMap swallowed every touch in _input(), which runs before the GUI system,
so CloseButton never saw one: the map could be opened and not closed. Android
and desktop hid it behind Godot's emulated mouse event, which this never
swallowed; a phone browser gives no such second chance. Its test had been
closing the map by calling the method the button was failing to reach.

Construction now draws on the fleet hold as well as the bank. With an empty
starting bank and ore bankable only at a mothership, charging construction to
the bank alone made the first mothership cost ore that could not yet exist.

Also: a conquered planet no longer re-spawns its garrison (guarded on having
capture points, since a setup with none registers as vacuously conquered);
planets keep the map they drew, with the candidate list sorted rather than
left in filesystem order and assignments pruned rather than cleared on
rescan; and the map editor lists setups at a tappable size and can delete
one, as an explicit armed mode rather than a tap away from destroying work.

Full suite 106/106.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 11:16:38 +02:00

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7.1 KiB
Text

[gd_scene load_steps=14 format=3]
[ext_resource type="Script" path="res://GameController.gd" id="1"]
[ext_resource type="PackedScene" path="res://SurfaceBackground.tscn" id="3"]
[ext_resource type="Script" path="res://Fleet.gd" id="4"]
[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
[ext_resource type="Script" path="res://IconButton.gd" id="6"]
[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
[ext_resource type="Script" path="res://ResourceReadout.gd" id="9"]
[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://LaserController.gd" id="16"]
[ext_resource type="Script" path="res://SpeedFader.gd" id="17"]
[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
[node name="PlanetSurface" type="Node2D"]
script = ExtResource("1")
[node name="BackgroundLayer" parent="." instance=ExtResource("3")]
[node name="Fleet" type="Node2D" parent="."]
script = ExtResource("4")
ship_glow_color = Color(0.06, 0.32, 0.5, 1)
ship_core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombController" type="Node2D" parent="."]
script = ExtResource("14")
[node name="LaserController" type="Node2D" parent="."]
script = ExtResource("16")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)
[node name="SurfaceFeatures" type="Node2D" parent="."]
[node name="SurfaceController" type="Node2D" parent="."]
script = ExtResource("5")
[node name="UI" type="CanvasLayer" parent="."]
layer = 1
[node name="ResourceReadout" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 38
offset_right = 696
offset_bottom = 154
script = ExtResource("9")
digit_height = 38.0
bright_background = true
[node name="BankCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 6
offset_right = 220
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
text = "BANKED"
[node name="FleetCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 6
offset_right = 620
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
theme_override_constants/outline_size = 4
text = "FLEET HOLD"
[node name="PlanetNameLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 400
offset_top = 40
offset_right = 696
offset_bottom = 148
text = ""
horizontal_alignment = 2
vertical_alignment = 0
autowrap_mode = 2
theme_override_font_sizes/font_size = 30
theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
theme_override_constants/outline_size = 5
[node name="CaptureLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 24
offset_top = 286
offset_right = 696
offset_bottom = 326
theme_override_font_sizes/font_size = 28
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
horizontal_alignment = 1
text = ""
script = ExtResource("15")
[node name="ExitButton" type="Control" parent="UI"]
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 172
offset_top = -720
offset_bottom = -572
script = ExtResource("6")
icon = 4
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="KeyboardHintLabel" type="Label" parent="UI"]
visible = false
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 28
offset_right = 360
offset_top = -300
offset_bottom = -120
theme_override_font_sizes/font_size = 36
autowrap_mode = 2
text = "WASD / arrows move Q / E pivot wheel zoom"
[node name="Joystick" type="Control" parent="UI"]
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 424
offset_top = -424
offset_bottom = -24
script = ExtResource("7")
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="SpeedFader" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -94
offset_right = -24
offset_top = -720
offset_bottom = -560
script = ExtResource("17")
glow_color = Color(0.5, 0.18, 0.6, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="Label" type="Label" parent="UI/SpeedFader"]
mouse_filter = 2
offset_left = -20
offset_right = 90
offset_top = -32
offset_bottom = -4
theme_override_font_sizes/font_size = 20
theme_override_colors/font_color = Color(0.7, 0.3, 1, 1)
horizontal_alignment = 1
text = "x1.0"
[node name="LaserButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 36
glow_color = Color(0.3, 0.9, 1, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 7
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 32
glow_color = Color(0.82, 0.08, 0.48, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombStatus" type="Label" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -24
offset_top = -480
offset_bottom = -430
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.82, 0.08, 0.48, 1)
autowrap_mode = 2
horizontal_alignment = 1
text = ""
[node name="LaserStatus" type="Label" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -24
offset_top = -540
offset_bottom = -490
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.2, 0.6, 0.68, 1)
autowrap_mode = 2
horizontal_alignment = 1
text = ""
[node name="PivotCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 6
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="FadeOverlay" type="CanvasLayer" parent="."]
layer = 10
[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)