spaceship/PlanetSetups/rocky_default.tres
Loïc Wisniewski 6e13b6397c Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup
authors, each defender's own death counts against it, and the last one takes
the world. The capture points - stand in a ring, wait out a timer, once per
ring - are gone, along with the editor palette that placed them.
#212 conquest opens a dialog on the surface naming the research points
recovered; the award travels with the signal, after it is banked.
#209 the prologue's charted sectors go with the breach, so the map the
survivors keep is of where they now are - and "chart 30 sectors" is no
longer complete before they have flown anywhere.
#218 enemy variety is gated on the FLEET, not on wave strength: a starting
fleet meets chasers only at any wave number, and each vessel past three
opens one more kind.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 13:31:25 +02:00

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[gd_resource type="Resource" script_class="PlanetSetup" format=3]
[ext_resource type="Script" path="res://surface/PlanetSetup.gd" id="1"]
[ext_resource type="Script" path="res://surface/PlanetSetupSpawn.gd" id="2"]
[sub_resource type="Resource" id="Resource_kkunv"]
script = ExtResource("2")
position = Vector2(450, 250)
[sub_resource type="Resource" id="Resource_gk6ea"]
script = ExtResource("2")
position = Vector2(-600, -350)
[sub_resource type="Resource" id="Resource_ob70o"]
script = ExtResource("2")
position = Vector2(-884.6814, 269.35123)
[sub_resource type="Resource" id="Resource_np188"]
script = ExtResource("2")
position = Vector2(627.78613, 398.3144)
[sub_resource type="Resource" id="Resource_ifyky"]
script = ExtResource("2")
position = Vector2(937.718, -105.20244)
[sub_resource type="Resource" id="Resource_e10vg"]
script = ExtResource("2")
position = Vector2(-985.817, -129.31296)
[resource]
script = ExtResource("1")
setup_id = "rocky_default"
display_name = "Rocky Default"
enemy_spawns = Array[Resource]([SubResource("Resource_kkunv"), SubResource("Resource_gk6ea"), SubResource("Resource_ob70o"), SubResource("Resource_np188"), SubResource("Resource_ifyky"), SubResource("Resource_e10vg")])
research_point_reward = 1