Loïc Wisniewski
7a78d1b1a6
#115 : the lancer winds up once, and leaves hard
...
One back and forth rather than two and a half, over 0.85s rather than 1.2.
The tell is a recoil and a spring; repeating it turned a wind-up into a
fidget and the player stopped reading it as "about to happen".
And the charge is 1650px/s, up from 950, which read as a fast drift rather
than as the thing the whole wind-up was promising.
The test counts how many times the wind-up crosses its anchor: one back and
forth crosses exactly once, two would cross three times.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:38:08 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
buildings
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
controllers
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
core
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
enemies
#115 : the lancer winds up once, and leaves hard
2026-08-23 21:38:08 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
planets
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
PlanetSetups
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
tests
#115 : the lancer winds up once, and leaves hard
2026-08-23 21:38:08 +02:00
ui
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
vessels
#109 : garrison vessels wander their post instead of walking a ring
2026-08-23 21:38:07 +02:00
vfx
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
world
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
.gitignore
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00