Loïc Wisniewski
7a78d1b1a6
#115 : the lancer winds up once, and leaves hard
...
One back and forth rather than two and a half, over 0.85s rather than 1.2.
The tell is a recoil and a spring; repeating it turned a wind-up into a
fidget and the player stopped reading it as "about to happen".
And the charge is 1650px/s, up from 950, which read as a fast drift rather
than as the thing the whole wind-up was promising.
The test counts how many times the wind-up crosses its anchor: one back and
forth crosses exactly once, two would cross three times.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:38:08 +02:00
..
ArtilleryEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
ArtilleryShell.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ArtilleryShell.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ArtilleryShell.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ChaserEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
Enemy.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
Enemy.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Enemy.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyDefinition.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyDefinitions.gd
#96 : the lancer, a rammer that announces itself
2026-08-23 11:52:18 +02:00
EnemyDefinitions.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyLungeComponent.gd
#115 : the lancer winds up once, and leaves hard
2026-08-23 21:38:08 +02:00
EnemyLungeComponent.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
EnemyLungeComponent.tscn
#96 : the lancer, a rammer that announces itself
2026-08-23 11:52:18 +02:00
EnemyMarker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyMarker.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyProjectile.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyProjectile.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyProjectile.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyPursuitComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponentMothership.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyRangedWeaponComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawner.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
EnemySpawner.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponentArtillery.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponentChaser.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyStandoffComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyTargets.gd
#105 (#97g): garrison vessels patrol and defend their outpost
2026-08-23 14:13:47 +02:00
EnemyTargets.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
LancerEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
MothershipEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
SniperEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
TurretSpawnerEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00