spaceship/enemies
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 7a78d1b1a6 #115: the lancer winds up once, and leaves hard
One back and forth rather than two and a half, over 0.85s rather than 1.2.
The tell is a recoil and a spring; repeating it turned a wind-up into a
fidget and the player stopped reading it as "about to happen".

And the charge is 1650px/s, up from 950, which read as a fast drift rather
than as the thing the whole wind-up was promising.

The test counts how many times the wind-up crosses its anchor: one back and
forth crosses exactly once, two would cross three times.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:38:08 +02:00
..
ArtilleryEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
ArtilleryShell.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ArtilleryShell.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ArtilleryShell.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ChaserEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
Enemy.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
Enemy.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Enemy.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyDefinition.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyDefinition.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyDefinitions.gd #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
EnemyDefinitions.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyLungeComponent.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
EnemyLungeComponent.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
EnemyLungeComponent.tscn #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
EnemyMarker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyMarker.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyProjectile.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyProjectile.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyProjectile.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyPursuitComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponentMothership.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyRangedWeaponComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawner.gd #100 (#97b): waves replace the roaming enemy spawner 2026-08-23 13:37:42 +02:00
EnemySpawner.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponentArtillery.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponentChaser.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyStandoffComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyTargets.gd #105 (#97g): garrison vessels patrol and defend their outpost 2026-08-23 14:13:47 +02:00
EnemyTargets.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
LancerEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
MothershipEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
SniperEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
TurretSpawnerEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00