spaceship/ui
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 551360f2e9 #112: every skill node carries an icon
A node that unlocks a structure borrows that structure's own menu icon, so
the tree and the build menu cannot disagree about what a shipyard looks
like. Doctrines and permanent bonuses, which have no building to point at,
carry an explicit one.

Drawn as child IconButtons with their frame turned off rather than
reimplemented in the tree's _draw: the glyphs already exist there and are
not trivial, and a dozen of them copied here would be two places to change
every time one is redrawn. They are inert - MOUSE_FILTER_IGNORE means the
tree's raw-input handling still sees every press, exactly as it did when
there was nothing on top of the nodes - and hidden rather than clipped when
scrolled off the panel.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:59:27 +02:00
..
DevWaveButton.gd #110: a dev-mode button that puts a wave on the board now 2026-08-23 21:58:58 +02:00
FormationEditor.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
FormationEditor.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
GarrisonPanel.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
HangarMenuPanel.gd #111/#120: the crafter and hangar panels get room to breathe 2026-08-23 21:59:26 +02:00
IconButton.gd #112: every skill node carries an icon 2026-08-23 21:59:27 +02:00
IconButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NarrationBanner.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
NeonNumber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPanel.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
NeonPanel.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanningPanel.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
ResourceBar.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
ResourceBar.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
SkillTreeView.gd #112: every skill node carries an icon 2026-08-23 21:59:27 +02:00
SkillTreeView.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
SpeedFader.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TouchJoystick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TouchJoystick.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselPriceStrip.gd #111/#120: the crafter and hangar panels get room to breathe 2026-08-23 21:59:26 +02:00
WaveAlert.gd #100 (#97b): waves replace the roaming enemy spawner 2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00