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Loïc Wisniewski 4883197ef3 #93: drive the research menu with a mouse, and close the hole under it
Two separate faults, both reported on the same ticket.

The menu was inert under a mouse. Input reaches the tree as raw events
through BuildController._unhandled_input, because a Control that consumes
them through the GUI system swallows the drag, and the tree only ever read
touch events. That was invisible while the project set
emulate_touch_from_mouse and every click arrived as a synthetic touch; with
that setting gone, nothing selects and nothing scrolls, and there is no
other way to research anything on a desktop. The press and the pan are now
the behaviour, with touch and mouse as two ways in to them. Motion pans only
while the button is held - a hovering pointer must not drag the tree out
from under the reader - and the wheel scrolls, which is the first thing a
desktop player reaches for.

The panel also still had the buy button's hole in it. That button went away
in #83 and nothing moved down into the space, leaving ~180px of dead panel
below the readout while the tree above it stayed cramped. The readout moves
down 154px and the canvas takes the height: 1190px to 1344px.

The test drives clicks through BuildController rather than into the view,
since the missing piece was the routing - calling the view directly would
have passed against the bug as reported.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 23:29:34 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
ui #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
vessels #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
vfx Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
world #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00