spaceship/audio
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 78836882af Sharpen upgrades, mark the convoy's destination, and give the world sound
#204 the Beam Collimator widens the beam instead of adding range to one that
already crosses the screen; beam width becomes a per-shot vessel stat.
#205 the Energy Propulser gains three upgrades - dash recharge, dash reach,
and boosted-cruise drain - which turns three constants into vessel stats.
#206 three further doctrines carry the fleet from ten to twenty.
#207 the prologue's World Ship gets a marker, through the scanner's own
guidance arrow rather than a second one.
#208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo
reaching the hold, a rock breaking, and a gas bomb blooming.
#215 building health bars are larger, plated and framed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 12:16:17 +02:00
..
masters #148: keep the theme's master in the repository 2026-08-29 13:54:37 +02:00
make_sfx.py Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
Music.gd #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
Music.gd.uid #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
Sfx.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
Sfx.gd.uid #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
sfx_asteroid_break.wav Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
sfx_black_hole.wav Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
sfx_boss_scream.wav Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
sfx_boss_scream.wav.import Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
sfx_building_death.wav #150, #151: the sounds were a toy and a puff, and both were fair 2026-08-29 14:39:33 +02:00
sfx_building_death.wav.import #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
sfx_dialog.wav Restore landing fade and missing event sounds 2026-08-31 18:15:37 +02:00
sfx_dialog.wav.import Restore landing fade and missing event sounds 2026-08-31 18:15:37 +02:00
sfx_gas_blast.wav Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
sfx_pickup.wav Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
sfx_ship_death.wav #150, #151: the sounds were a toy and a puff, and both were fair 2026-08-29 14:39:33 +02:00
sfx_ship_death.wav.import #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
sfx_shot.wav #150, #151: the sounds were a toy and a puff, and both were fair 2026-08-29 14:39:33 +02:00
sfx_shot.wav.import #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
space_4.mp3 #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
space_4.mp3.import #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00