Loïc Wisniewski
1f5fecd371
Buy fleet berths with Fleet Offices
...
#219 : fleet capacity is a built, supplied thing rather than a researched
one. The eight fleet-size doctrines are gone; capacity is one berth free
plus one per Fleet Office standing. An office charges every 25s for the
vessel in its berth, priced off that vessel's own build cost so an expensive
hull is expensive to keep, and drawn from its own store the way a gas burner
draws gas. An office that cannot pay goes dark, its vessel is scuttled, and
the player is told through the same queue quest lines use - which reaches
them on a planet surface too.
An empty berth is idle rather than starved: an office is only failing while
there is something in it to fail, and holding it disabled would leave a
berth that could never be crewed and so could never be paid for again.
Ships have no hit points and a shield absorbs a hit wholesale, so the lost
vessel is scuttled rather than damaged - otherwise a shielded hull would
survive its own eviction.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 17:09:27 +02:00
..
Building.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
Building.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Building.tscn
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
BuildingActionProvider.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingActionProvider.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingDefinition.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingDefinitions.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BuildingDefinitions.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingField.gd
#146 : shots, deaths and collapses are heard
2026-08-29 13:05:47 +02:00
BuildingField.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingHitbox.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
BuildingHitbox.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
BuildingLogisticsProfile.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingLogisticsProfile.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingVisualBase.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BuildingVisualBase.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
CommandBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CrafterBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
CrafterBuildingVisual.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
CrafterBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CrafterBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ExtractorBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
FleetOfficeBuildingDefinition.tres
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
FleetOfficeBuildingVisual.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
FleetOfficeBuildingVisual.tscn
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
GasBurnerBuildingDefinition.tres
Complete lab, quest, garrison, and energy tickets
2026-09-03 00:12:08 +02:00
GasBurnerBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GasBurnerBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GasBurnerBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
MothershipBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
OutpostBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
OutpostBuildingVisual.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
OutpostBuildingVisual.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
OutpostBuildingVisual.tscn
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
PlanningBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
PlanningBuildingVisual.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
PlanningBuildingVisual.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
PlanningBuildingVisual.tscn
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
ScannerBuildingDefinition.tres
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ScannerBuildingVisual.gd
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ScannerBuildingVisual.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
ScannerBuildingVisual.tscn
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ShipLabBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
ShipLabBuildingVisual.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
ShipLabBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShipLabBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
TransportHubBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
WorkshopBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
WorkshopBuildingVisual.gd
#116 : the Spacial Workshop, and the drones that mend what waves break
2026-08-23 21:59:51 +02:00
WorkshopBuildingVisual.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
WorkshopBuildingVisual.tscn
#116 : the Spacial Workshop, and the drones that mend what waves break
2026-08-23 21:59:51 +02:00