spaceship/vessels/DistorderDashRangeUpgrade.tres
Loïc Wisniewski 78836882af Sharpen upgrades, mark the convoy's destination, and give the world sound
#204 the Beam Collimator widens the beam instead of adding range to one that
already crosses the screen; beam width becomes a per-shot vessel stat.
#205 the Energy Propulser gains three upgrades - dash recharge, dash reach,
and boosted-cruise drain - which turns three constants into vessel stats.
#206 three further doctrines carry the fleet from ten to twenty.
#207 the prologue's World Ship gets a marker, through the scanner's own
guidance arrow rather than a second one.
#208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo
reaching the hold, a rock breaking, and a gas bomb blooming.
#215 building health bars are larger, plated and framed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 12:16:17 +02:00

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Text

[gd_resource type="Resource" script_class="VesselUpgradeDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://vessels/VesselUpgradeDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
upgrade_id = "dst_dash_range"
display_name = "Warp Coils"
description = "+140 dash distance per level."
base_cost = 35
max_level = 3
research_point_cost = 1
icon = 17
additive_modifiers = {"dash_distance": 140.0}