Loïc Wisniewski
265e121cb0
Build the logistics crews, and let them burn energy
...
#216 : transport hubs and spacial workshops no longer conjure their crews.
Transporters and repair drones are ordered at a ship crafter, assigned per
building through a new Station menu, flown out from the mothership hangar,
and spent by the work they do - 20 runs, 12 repairs, counted where the run
ENDS so nothing retires with cargo in the air or a building half repaired.
A spent vessel is gone, so the structure is short again and the player has
to build another. The menu shows what each one has left, worst first.
Craftability needed its own flag: "the crafter can make it" and "it can take
a berth in the fleet" stopped being the same question.
#217 : transporters crawl at 120 rather than 150, and a Burn Drive lets them
carry energy and spend it to travel far faster. Fetching it is a leg of its
own, to the nearest store that has any - so a refuelling transporter cannot
be dispatched mid-errand - and the leg flown to COLLECT fuel is not charged
for it. Unresearched, nothing detours and nothing changes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 19:09:35 +02:00
..
Building.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
Building.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Building.tscn
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
BuildingActionProvider.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingActionProvider.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingDefinition.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingDefinitions.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BuildingDefinitions.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingField.gd
#146 : shots, deaths and collapses are heard
2026-08-29 13:05:47 +02:00
BuildingField.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingHitbox.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
BuildingHitbox.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
BuildingLogisticsProfile.gd
Preserve packed definition arrays in exports
2026-08-31 15:23:25 +02:00
BuildingLogisticsProfile.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BuildingVisualBase.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
BuildingVisualBase.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
CommandBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CommandBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CrafterBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
CrafterBuildingVisual.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
CrafterBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CrafterBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ExtractorBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
FleetOfficeBuildingDefinition.tres
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
FleetOfficeBuildingVisual.gd
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
FleetOfficeBuildingVisual.tscn
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
GasBurnerBuildingDefinition.tres
Complete lab, quest, garrison, and energy tickets
2026-09-03 00:12:08 +02:00
GasBurnerBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GasBurnerBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GasBurnerBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingDefinition.tres
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
MothershipBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MothershipBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
OutpostBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
OutpostBuildingVisual.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
OutpostBuildingVisual.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
OutpostBuildingVisual.tscn
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
PlanningBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
PlanningBuildingVisual.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
PlanningBuildingVisual.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
PlanningBuildingVisual.tscn
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
ScannerBuildingDefinition.tres
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ScannerBuildingVisual.gd
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ScannerBuildingVisual.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
ScannerBuildingVisual.tscn
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ShipLabBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
ShipLabBuildingVisual.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
ShipLabBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShipLabBuildingVisual.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
TransportHubBuildingVisual.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingVisual.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportHubBuildingVisual.tscn
Build the logistics crews, and let them burn energy
2026-09-05 19:09:35 +02:00
WorkshopBuildingDefinition.tres
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
WorkshopBuildingVisual.gd
#116 : the Spacial Workshop, and the drones that mend what waves break
2026-08-23 21:59:51 +02:00
WorkshopBuildingVisual.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
WorkshopBuildingVisual.tscn
Build the logistics crews, and let them burn energy
2026-09-05 19:09:35 +02:00