spaceship/PlanetSetups/researtch_lab_garrison.tres
Loïc Wisniewski 6e13b6397c Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup
authors, each defender's own death counts against it, and the last one takes
the world. The capture points - stand in a ring, wait out a timer, once per
ring - are gone, along with the editor palette that placed them.
#212 conquest opens a dialog on the surface naming the research points
recovered; the award travels with the signal, after it is banked.
#209 the prologue's charted sectors go with the breach, so the map the
survivors keep is of where they now are - and "chart 30 sectors" is no
longer complete before they have flown anywhere.
#218 enemy variety is gated on the FLEET, not on wave strength: a starting
fleet meets chasers only at any wave number, and each vessel past three
opens one more kind.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 13:31:25 +02:00

45 lines
1.5 KiB
Text

[gd_resource type="Resource" script_class="PlanetSetup" format=3]
[ext_resource type="Script" path="res://surface/PlanetSetupSpawn.gd" id="1_p34gm"]
[ext_resource type="Script" path="res://surface/PlanetSetup.gd" id="2_oxc3b"]
[sub_resource type="Resource" id="Resource_p34gm"]
script = ExtResource("1_p34gm")
enemy_id = "turret_spawner"
position = Vector2(-620, -180)
[sub_resource type="Resource" id="Resource_oxc3b"]
script = ExtResource("1_p34gm")
enemy_id = "turret_spawner"
position = Vector2(640, -160)
[sub_resource type="Resource" id="Resource_ujs3j"]
script = ExtResource("1_p34gm")
enemy_id = "artillery"
position = Vector2(0, -720)
[sub_resource type="Resource" id="Resource_4h5ny"]
script = ExtResource("1_p34gm")
enemy_id = "sniper"
position = Vector2(-380, 420)
[sub_resource type="Resource" id="Resource_1djs2"]
script = ExtResource("1_p34gm")
enemy_id = "sniper"
position = Vector2(400, 440)
[sub_resource type="Resource" id="Resource_isvqt"]
script = ExtResource("1_p34gm")
position = Vector2(120, 60)
[sub_resource type="Resource" id="Resource_ff4yc"]
script = ExtResource("1_p34gm")
position = Vector2(-977.8174, -470.0476)
[resource]
script = ExtResource("2_oxc3b")
setup_id = "researtch_lab_garrison"
display_name = "Researtch Lab Garrison"
surface_profile_id = "research_lab"
enemy_spawns = Array[Resource]([SubResource("Resource_p34gm"), SubResource("Resource_oxc3b"), SubResource("Resource_ujs3j"), SubResource("Resource_4h5ny"), SubResource("Resource_1djs2"), SubResource("Resource_isvqt"), SubResource("Resource_ff4yc")])
research_point_reward = 1