Commit graph spaceship/tests/test_menu_polish.gd
Author SHA1 Message Date
Loïc Wisniewski
2206b55873 #145, #144, #143: a quest that could not be finished, and two boxes that overhung
#145 - the extractor quest could never be completed. Extractors are placed
onto a planet from space and live in GameState.extractors, with their own
position, stock and id; they are not in `buildings`. So the goal asked
has_building_of_type("extractor"), which is false however many the player
builds. Not the death the reporter guessed at - the quest was simply asking
a question that had no yes.

structure_exists() is the question anything wanting "does the player have
one of these" should ask, and the quest model asks it now. The regression
test builds every structure quest's target THE WAY THE GAME BUILDS IT and
watches the goal flip, rather than knowing which array each one lands in -
the knowing is what got this wrong in the first place.

#144 - the build menu's status line is anchored to the top of the panel and
its grid to the panel's centre, so the gap between the two is half the panel
height. It was a written-down constant, correct only at 1280 tall; at 1080
the grid started four pixels ABOVE the status line and drew through it.

Nothing about that geometry is written against a screen size any more. The
band is measured from the header that is actually there, the pitch closes up
to fit it (never below a row's own height, which is what makes overlap
impossible rather than unlikely), and the column count rises until the rows
fit - so a short window gets a wide grid instead of one running off the
bottom. Ten structures now lay out as 5 columns at 900px tall, 4 at 1080, 3
at 1280 and 2 at 1600, clearing the header at every one, which is what the
test walks.

#143 - a hangar caption is "Gas Bomber\n2 available": two lines before
autowrap and three after it in a narrow column, at a size fixed in the
scene. Labels do not clip by default, so the third line was drawn over the
icon of the row below. The size is fitted to the box the layout works out,
and the box clips - the first keeps it legible, the second keeps it correct
however the vessel names grow.

Its box also overhung by exactly HANGAR_LABEL_GAP: the layout subtracted one
gap where it needed two, above the caption and below it. Two pixels, but two
pixels inside the next row's icon.
2026-08-29 12:51:09 +02:00
Loïc Wisniewski
ec7a8f1f17 Cover the last batch of tickets with tests
The previous ten tickets shipped with almost no coverage - only #109, #113,
#115 and #117 touched a test. That was a gap, not a decision: everything
before it had its behaviour pinned, and #116 in particular added a whole
subsystem nothing was watching.

Four new files and one extended case:

  test_spacial_workshop        #116 - the repair economy end to end: the
                               cost of a repair scales with the damage, the
                               workshop asks logistics for that ore and
                               stops at its buffer, a drone spends when it
                               LEAVES so two cannot double-charge one wall,
                               and a target levelled in flight sends its
                               load home rather than swallowing it
  test_desktop_controls        #118/#121 - both driven through the real
                               routing, because the routing is what was
                               missing; a test calling handle_mouse_button()
                               itself would have passed against both reports
  test_enemy_bomber            #114 - it flies, it faces where it flies, its
                               bombs arrive, and it bombs structures with no
                               fleet in sight
  test_menu_polish             #111/#112/#119/#120 - what each panel shows
  test_wave_system (case G)    #110 - the dev button, and that it does not
                               exist outside dev mode

One assertion worth recording: the craft caption is checked as an EXACT
match against the vessel's display name rather than by hunting for resource
words in it. The first version failed on "Gas Bomber" - a vessel named after
a resource, and always will be. What #111 removed was the price spelled out
underneath, not the name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-24 12:10:31 +02:00