Sharpen upgrades, mark the convoy's destination, and give the world sound

#204 the Beam Collimator widens the beam instead of adding range to one that
already crosses the screen; beam width becomes a per-shot vessel stat.
#205 the Energy Propulser gains three upgrades - dash recharge, dash reach,
and boosted-cruise drain - which turns three constants into vessel stats.
#206 three further doctrines carry the fleet from ten to twenty.
#207 the prologue's World Ship gets a marker, through the scanner's own
guidance arrow rather than a second one.
#208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo
reaching the hold, a rock breaking, and a gas bomb blooming.
#215 building health bars are larger, plated and framed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
This commit is contained in:
Loïc Wisniewski 2026-09-05 12:16:17 +02:00
commit 78836882af
33 changed files with 716 additions and 52 deletions

View file

@ -4,6 +4,7 @@ extends "res://vessels/VesselCooldownFillComponent.gd"
var capability_id := "laser"
var damage: int = 6
var beam_range: float = 2900.0
var beam_half_width: float = 38.0
const READY_COLOR := Color(0.3, 0.9, 1.0)
const COOLING_COLOR := Color(0.08, 0.28, 0.34)
@ -18,6 +19,7 @@ func apply_stats() -> void:
var state: Node = ship.get_tree().root.get_node("GameState")
damage = int(state.vessel_stat(ship.vessel_type, "damage"))
beam_range = state.vessel_stat(ship.vessel_type, "beam_range")
beam_half_width = state.vessel_stat(ship.vessel_type, "beam_half_width")
cooldown_duration = state.vessel_stat(ship.vessel_type, "beam_cooldown")
queue_redraw()
@ -41,7 +43,7 @@ func fire_ability(world: Node, origin: Vector2, at: Vector2) -> bool:
return false
var direction: Vector2 = at - origin
# A beam always reaches full range; the aim chooses its direction only.
BEAM_EFFECT.fire(world, origin, direction, beam_range, damage)
BEAM_EFFECT.fire(world, origin, direction, beam_range, damage, beam_half_width)
return true