Sharpen upgrades, mark the convoy's destination, and give the world sound
#204 the Beam Collimator widens the beam instead of adding range to one that already crosses the screen; beam width becomes a per-shot vessel stat. #205 the Energy Propulser gains three upgrades - dash recharge, dash reach, and boosted-cruise drain - which turns three constants into vessel stats. #206 three further doctrines carry the fleet from ten to twenty. #207 the prologue's World Ship gets a marker, through the scanner's own guidance arrow rather than a second one. #208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo reaching the hold, a rock breaking, and a gas bomb blooming. #215 building health bars are larger, plated and framed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
This commit is contained in:
parent
2239235993
commit
78836882af
33 changed files with 716 additions and 52 deletions
12
vessels/DistorderDashCooldownUpgrade.tres
Normal file
12
vessels/DistorderDashCooldownUpgrade.tres
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[gd_resource type="Resource" script_class="VesselUpgradeDefinition" load_steps=2 format=3]
|
||||
[ext_resource type="Script" path="res://vessels/VesselUpgradeDefinition.gd" id="1"]
|
||||
[resource]
|
||||
script = ExtResource("1")
|
||||
upgrade_id = "dst_dash_cooldown"
|
||||
display_name = "Surge Capacitor"
|
||||
description = "The dash recharges 0.9s sooner per level."
|
||||
base_cost = 30
|
||||
max_level = 3
|
||||
research_point_cost = 1
|
||||
icon = 20
|
||||
additive_modifiers = {"dash_cooldown": -0.9}
|
||||
Loading…
Reference in a new issue