Take planets by killing what defends them

#211 conquest is the fight now: a planet registers the garrison its setup
authors, each defender's own death counts against it, and the last one takes
the world. The capture points - stand in a ring, wait out a timer, once per
ring - are gone, along with the editor palette that placed them.
#212 conquest opens a dialog on the surface naming the research points
recovered; the award travels with the signal, after it is banked.
#209 the prologue's charted sectors go with the breach, so the map the
survivors keep is of where they now are - and "chart 30 sectors" is no
longer complete before they have flown anywhere.
#218 enemy variety is gated on the FLEET, not on wave strength: a starting
fleet meets chasers only at any wave number, and each vessel past three
opens one more kind.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
This commit is contained in:
Loïc Wisniewski 2026-09-05 13:31:25 +02:00
commit 6e13b6397c
42 changed files with 540 additions and 749 deletions

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@ -498,6 +498,13 @@ func _complete_whiteout() -> void:
return
whiteout_teleported = true
fleet.teleport_to(DEFAULT_SPAWN)
# #209: the convoy charted its way north for the whole prologue, and none
# of that map is anywhere near where the breach drops the survivors. Left
# standing it is a map of somewhere else, and it also handed the player
# "chart 30 sectors" already finished the moment the quest was offered.
# After the teleport, so a chunk recorded at the old position on this same
# frame goes with it.
GameState.explored_chunks.clear()
camera.global_position = fleet.get_centroid()
camera.reset_physics_interpolation()
camera.offset = Vector2.ZERO

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@ -0,0 +1 @@
uid://dmnl1gfg50tn7