Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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@ -498,6 +498,13 @@ func _complete_whiteout() -> void:
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return
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whiteout_teleported = true
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fleet.teleport_to(DEFAULT_SPAWN)
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# #209: the convoy charted its way north for the whole prologue, and none
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# of that map is anywhere near where the breach drops the survivors. Left
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# standing it is a map of somewhere else, and it also handed the player
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# "chart 30 sectors" already finished the moment the quest was offered.
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# After the teleport, so a chunk recorded at the old position on this same
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# frame goes with it.
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GameState.explored_chunks.clear()
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camera.global_position = fleet.get_centroid()
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camera.reset_physics_interpolation()
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camera.offset = Vector2.ZERO
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world/OctopusField.gd.uid
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world/OctopusField.gd.uid
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uid://dmnl1gfg50tn7
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