Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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42 changed files with 540 additions and 749 deletions
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@ -74,7 +74,6 @@ func _process(delta: float) -> bool:
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scratch.setup_id = SCRATCH_ID
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scratch.display_name = "Identity Scratch"
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scratch.surface_profile_id = "rocky"
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scratch.capture_points = PackedVector2Array([Vector2(10.0, 20.0)])
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scratch.research_point_reward = 1
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if ResourceSaver.save(scratch, SCRATCH_FILE) != OK:
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return _fail("could not write the scratch setup")
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@ -116,7 +115,7 @@ func _process(delta: float) -> bool:
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# --- E. a NEW setup still lands under its id --------------------------
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editor.new_setup(NEW_ID, "Identity New", "rocky")
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editor.add_capture_point(Vector2(20.0, 30.0))
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editor.add_enemy("chaser", Vector2(20.0, 30.0))
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if not editor.save_setup().ok:
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return _fail("saving a brand-new setup failed")
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if not FileAccess.file_exists(ProjectSettings.globalize_path(NEW_PATH)):
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