Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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42 changed files with 540 additions and 749 deletions
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@ -60,11 +60,11 @@ func _process(delta: float) -> bool:
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# Two setups, so deleting one still leaves a populated list - a panel that
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# empties would hide itself and mask a wrong-row deletion.
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editor.new_setup(KEEP_ID, "Delete Keeper", "rocky")
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editor.add_capture_point(Vector2(10, 20))
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editor.add_enemy("chaser", Vector2(10, 20))
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if not editor.save_setup().ok:
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return _fail("could not save the keeper setup")
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editor.new_setup(SCRATCH_ID, "Delete Scratch", "rocky")
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editor.add_capture_point(Vector2(30, 40))
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editor.add_enemy("chaser", Vector2(30, 40))
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if not editor.save_setup().ok:
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return _fail("could not save the scratch setup")
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@ -123,8 +123,8 @@ func _process(delta: float) -> bool:
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return _fail("deleting the open setup failed: %s" % outcome.message)
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if String(editor.current_setup.setup_id) == KEEP_ID:
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return _fail("the editor is still holding '%s' after deleting it - the next save would put the file straight back" % KEEP_ID)
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if not editor.current_setup.capture_points.is_empty():
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return _fail("the replacement setup carried the deleted one's capture points over")
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if not editor.current_setup.enemy_spawns.is_empty():
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return _fail("the replacement setup carried the deleted one's enemies over")
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print("deleting the open setup left a fresh '%s' being edited" % editor.current_setup.setup_id)
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# Deleting something that is not there is refused, not silently "ok".
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