Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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42 changed files with 540 additions and 749 deletions
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@ -145,7 +145,6 @@ func _plant_pool() -> bool:
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setup.setup_id = pool_id
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setup.display_name = pool_id
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setup.surface_profile_id = "rocky"
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setup.capture_points = PackedVector2Array([Vector2(100.0, 100.0)])
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if ResourceSaver.save(setup, "res://PlanetSetups/%s.tres" % pool_id) != OK:
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_remove_scratch()
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_fail("could not plant the scratch map pool")
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