Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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@ -108,7 +108,7 @@ func _process(delta: float) -> bool:
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return _fail("landing did not compose BossEncounter")
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if surface.get_node_or_null("SurfaceFeatures/PlanetSetupHost") != null:
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return _fail("boss planet was routed through configurable PlanetSetup")
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if state.total_capture_points(state.planet_id) != 1 \
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if state.garrison_total(state.planet_id) != 1 \
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or state.is_planet_conquered(state.planet_id):
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return _fail("boss planet did not start as one unfinished persistent objective")
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if surface.get_node("UI/CaptureLabel").visible:
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