Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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@ -31,6 +31,5 @@ position = Vector2(-985.817, -129.31296)
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script = ExtResource("1")
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setup_id = "rocky_default"
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display_name = "Rocky Default"
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capture_points = PackedVector2Array(700, 100, -593.01917, 1.8398132)
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enemy_spawns = Array[Resource]([SubResource("Resource_kkunv"), SubResource("Resource_gk6ea"), SubResource("Resource_ob70o"), SubResource("Resource_np188"), SubResource("Resource_ifyky"), SubResource("Resource_e10vg")])
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research_point_reward = 1
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