Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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@ -46,6 +46,5 @@ script = ExtResource("1")
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setup_id = "gas_default"
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display_name = "Gas Default"
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surface_profile_id = "gas"
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capture_points = PackedVector2Array(600, -200, -550, -250)
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enemy_spawns = Array[Resource]([SubResource("Resource_che8f"), SubResource("Resource_js1ws"), SubResource("Resource_y4at1"), SubResource("Resource_rosps"), SubResource("Resource_68rmi"), SubResource("Resource_yx160"), SubResource("Resource_clcbd"), SubResource("Resource_yk26s"), SubResource("Resource_7m420")])
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research_point_reward = 1
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