Take planets by killing what defends them
#211 conquest is the fight now: a planet registers the garrison its setup authors, each defender's own death counts against it, and the last one takes the world. The capture points - stand in a ring, wait out a timer, once per ring - are gone, along with the editor palette that placed them. #212 conquest opens a dialog on the surface naming the research points recovered; the award travels with the signal, after it is banked. #209 the prologue's charted sectors go with the breach, so the map the survivors keep is of where they now are - and "chart 30 sectors" is no longer complete before they have flown anywhere. #218 enemy variety is gated on the FLEET, not on wave strength: a starting fleet meets chasers only at any wave number, and each vessel past three opens one more kind. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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@ -38,6 +38,5 @@ script = ExtResource("2")
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setup_id = "research_lab_1"
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display_name = "Research Lab Garrison"
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surface_profile_id = "research_lab"
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capture_points = PackedVector2Array(-450.0, -60.0, 460.0, -40.0, 0.0, 480.0)
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enemy_spawns = Array[Resource]([SubResource("Resource_ta1"), SubResource("Resource_ta2"), SubResource("Resource_ta3"), SubResource("Resource_ta4"), SubResource("Resource_ta5"), SubResource("Resource_ta6")])
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research_point_reward = 1
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