Loïc Wisniewski metaheavens
  • Joined on 2026-08-10
metaheavens pushed to main at metaheavens/spaceship 2026-09-04 19:46:34 +00:00
10d19a369b Guide the fleet to the nearest unconquered scan target
metaheavens opened issue metaheavens/spaceship#202 2026-09-04 19:14:48 +00:00
add a new dev options to set all research and production costs to 0
metaheavens opened issue metaheavens/spaceship#201 2026-09-04 19:13:53 +00:00
improvement
metaheavens commented on issue metaheavens/spaceship#199 2026-09-04 18:03:08 +00:00
speed up improvement

Implemented in fd792e8. A selected speed multiplier now drains energy only while the fleet is actively using boosted cruise; parking preserves the selected speed without accruing cost. Fleet…

metaheavens closed issue metaheavens/spaceship#199 2026-09-04 18:03:08 +00:00
speed up improvement
metaheavens pushed to main at metaheavens/spaceship 2026-09-04 18:02:36 +00:00
fd792e8b63 Smooth boosted fleet travel
metaheavens opened issue metaheavens/spaceship#200 2026-09-04 16:51:19 +00:00
the scanner should show the closest non-conqueered planet, even if the chunk was not visited and should show a point on the map and direction while flying
metaheavens opened issue metaheavens/spaceship#199 2026-09-04 16:48:52 +00:00
speed up improvement
metaheavens closed issue metaheavens/spaceship#197 2026-09-04 16:41:26 +00:00
boss should only scream when fully visible on the screen
metaheavens commented on issue metaheavens/spaceship#198 2026-09-04 16:41:26 +00:00
the dash should not have a linear speed curve, something else would be better

Implemented in e5439f7. Fleet dash motion now uses a frame-rate-independent cubic ease-out: a strong initial Propulser burst followed by smooth deceleration, preserving the exact aimed distance…

metaheavens closed issue metaheavens/spaceship#198 2026-09-04 16:41:26 +00:00
the dash should not have a linear speed curve, something else would be better
metaheavens commented on issue metaheavens/spaceship#197 2026-09-04 16:41:25 +00:00
boss should only scream when fully visible on the screen

Implemented in e5439f7. The encounter now keeps the approach active when only a tentacle is visible and starts the reveal/scream only once the complete central boss body is framed. The boss…

metaheavens pushed to main at metaheavens/spaceship 2026-09-04 16:41:09 +00:00
e5439f7183 Refine boss reveal and dash motion
metaheavens opened issue metaheavens/spaceship#198 2026-09-04 16:12:00 +00:00
the dash should not have a linear speed curve, something else would be better
metaheavens opened issue metaheavens/spaceship#197 2026-09-04 16:11:41 +00:00
boss should only scream when fully visible on the screen
metaheavens commented on issue metaheavens/spaceship#191 2026-09-04 13:57:04 +00:00
create a space scanner to detect the different planet types

Completed by 8fbcc34. All five child tickets are implemented and closed. Verification: final full run completed 160/161 with one load-related timeout; that exact long manual-supply test passed…

metaheavens closed issue metaheavens/spaceship#191 2026-09-04 13:57:04 +00:00
create a space scanner to detect the different planet types
metaheavens closed issue metaheavens/spaceship#196 2026-09-04 13:56:49 +00:00
Add roaming octopuses to the octopus biome
metaheavens closed issue metaheavens/spaceship#195 2026-09-04 13:56:48 +00:00
Unlock boss scanning after four planet types
metaheavens commented on issue metaheavens/spaceship#196 2026-09-04 13:56:48 +00:00
Add roaming octopuses to the octopus biome

Implemented in 8fbcc34. Added a bounded OctopusField that reuses boss hatchling behavior/visuals, spawns durable roaming octopuses only while the fleet is inside octopus-biome chunks, mixes in…