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Joined on
2026-08-10
Implemented in fd792e8. A selected speed multiplier now drains energy only while the fleet is actively using boosted cruise; parking preserves the selected speed without accruing cost. Fleet…
Implemented in e5439f7. Fleet dash motion now uses a frame-rate-independent cubic ease-out: a strong initial Propulser burst followed by smooth deceleration, preserving the exact aimed distance…
Implemented in e5439f7. The encounter now keeps the approach active when only a tentacle is visible and starts the reveal/scream only once the complete central boss body is framed. The boss…
Completed by 8fbcc34. All five child tickets are implemented and closed. Verification: final full run completed 160/161 with one load-related timeout; that exact long manual-supply test passed…
Implemented in 8fbcc34. Added a bounded OctopusField that reuses boss hatchling behavior/visuals, spawns durable roaming octopuses only while the fleet is inside octopus-biome chunks, mixes in…