Loïc Wisniewski metaheavens
  • Joined on 2026-08-10
metaheavens commented on issue metaheavens/spaceship#110 2026-08-23 20:00:18 +00:00
In dev mode, create a button to trigger a new attack wave

Done in f9ed467.

metaheavens closed issue metaheavens/spaceship#110 2026-08-23 20:00:18 +00:00
In dev mode, create a button to trigger a new attack wave
metaheavens closed issue metaheavens/spaceship#114 2026-08-23 20:00:17 +00:00
improve ennemy bomber
metaheavens closed issue metaheavens/spaceship#113 2026-08-23 20:00:17 +00:00
When a new wave is created, fleet should automatically move toward the closest building they find, whatever is their distance, and attack the fleet or the outpost vessels if there is any in reach
metaheavens commented on issue metaheavens/spaceship#114 2026-08-23 20:00:17 +00:00
improve ennemy bomber

Done in 0c48b5e. Taking "bomber" as the artillery enemy - the one that lobs an area shell; say the word if you meant something else.

metaheavens closed issue metaheavens/spaceship#115 2026-08-23 20:00:16 +00:00
the lunge ennemy should go faster once started and do only once back and forth before starting
metaheavens closed issue metaheavens/spaceship#109 2026-08-23 20:00:15 +00:00
The outpost fleet animation is broken
metaheavens commented on issue metaheavens/spaceship#109 2026-08-23 20:00:14 +00:00
The outpost fleet animation is broken

Done in 457ae70.

metaheavens closed issue metaheavens/spaceship#108 2026-08-23 18:59:38 +00:00
Introduction scene
metaheavens commented on issue metaheavens/spaceship#124 2026-08-23 18:59:37 +00:00
#108c: the asteroid gauntlet and the dimensional breach

The belt is 90 rocks laid across the lane ahead rather than scattered around the fleet, so it has to be flown through.

metaheavens commented on issue metaheavens/spaceship#108 2026-08-23 18:59:37 +00:00
Introduction scene

All three subtickets are done and closed: #122, #123, #124. Landed in 2091692.

metaheavens closed issue metaheavens/spaceship#124 2026-08-23 18:59:37 +00:00
#108c: the asteroid gauntlet and the dimensional breach
metaheavens closed issue metaheavens/spaceship#123 2026-08-23 18:59:36 +00:00
#108b: the convoy, the mission, and the ambush
metaheavens commented on issue metaheavens/spaceship#123 2026-08-23 18:59:36 +00:00
#108b: the convoy, the mission, and the ambush

The convoy is ten hulls - six holds, four escorts - where a new game's fleet is one. That needs an explicit fleet-size override: a plain number rather than a fake doctrine, because nothing about…

metaheavens commented on issue metaheavens/spaceship#122 2026-08-23 18:59:35 +00:00
#108a: intro mode - a scripted prologue with narration and movement only

The frame. A director node in Main.tscn that runs on a NEW game and never on a resumed one, a narration banner for the guide, and total suppression of every pressable affordance while it runs.

metaheavens closed issue metaheavens/spaceship#122 2026-08-23 18:59:35 +00:00
#108a: intro mode - a scripted prologue with narration and movement only
metaheavens commented on issue metaheavens/spaceship#108 2026-08-23 17:25:13 +00:00
Introduction scene

Correction to the numbers above - the subtickets landed as #122, #123 and #124:

metaheavens commented on issue metaheavens/spaceship#108 2026-08-23 17:25:02 +00:00
Introduction scene

Split into three, in order: