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Joined on
2026-08-10
When a dialog appears, no command should work and the game physics should be paused as long as the message is not acknowledged
When a dialog appears, no command should work and the game physics should be paused as long as the message is not acknowledged
Done in 1e89780.
The different menu where we can buy things are not always the same
In the building menu two building overlap (gas burner and transport hub)
The last ship left at the end of the cinematic should be the basic vessel
Skill tree UI is still bad
Système de quêtes
Correction to the numbering above: the sub-tickets are #131 (model), #132 (HUD) and #133 (the chain).
Quest model: a chain of objectives GameState can answer for itself
Quest HUD: an objective tracker, and quests that speak
The quest chain, and the World Ship that is too far away
Améliore le système de mort des vaisseaux
When a dialog appears, no command should work and the game physics should be paused as long as the message is not acknowledged
Dialog boxes should only closes when clicked. A speaker name should be added to each dialog, appearing top left of the border of the dialog box, line below the text should not appear
Done in the commit below. All three parts.
Dialog boxes should only closes when clicked. A speaker name should be added to each dialog, appearing top left of the border of the dialog box, line below the text should not appear
asteroid in asteroid field can only appear when not appearing on screen
Dialog boxes should only closes when clicked. A speaker name should be added to each dialog, appearing top left of the border of the dialog box, line below the text should not appear