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Joined on
2026-08-10
during the cinematic, asteroid pop directly on the screen which is not really realist, ensure they can not pop on the v isible screen
all building only cost rocks, you can introduce other resources for some building, make the cost meaningful depending on how far they are in the skill tree. same for skill, other resources can be used
The different menu where we can buy things are not always the same
In the building menu two building overlap (gas burner and transport hub)
Skill tree UI is still bad
The different menu where we can buy things are not always the same
Done in ea25318. Both halves of the ticket, and the skill tree left out of the unification as asked (its own layout is #134).
In the building menu two building overlap (gas burner and transport hub)
Done in ea25318. Reproduced exactly as reported, and the cause is worth writing down because it was a bug waiting for the tenth structure.
The last ship left at the end of the cinematic should be the basic vessel
Améliore le système de mort des vaisseaux
Système de quêtes
All three sub-tickets are done and closed - #131 (model), #132 (HUD and voice), #133 (the chain) - in 397983b.
The quest chain, and the World Ship that is too far away
Done in 397983b. Sixteen quests, in the order the game actually allows.
The quest chain, and the World Ship that is too far away
Quest HUD: an objective tracker, and quests that speak
Quest model: a chain of objectives GameState can answer for itself