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Loïc Wisniewski 890e1c812f #96: the lancer, a rammer that announces itself
A second suicide vessel alongside the chaser, but where the chaser simply
beelines, this one is a rhythm the player can read. It drifts in from beyond
lock_range at half speed, LOCKS a point, rocks 30px back and forth along the
charge axis for 1.2s, draws a thin line down its trajectory for the last
300ms, and only then crosses the gap in one straight 950px/s run before
coasting to a stop and starting over.

The lock is what makes the wind-up worth anything: nothing re-reads the
fleet once it begins, so the charge goes where the target WAS and stepping
off the line works. Same bargain as EnemyBigLaserBeam.

EnemyLungeComponent is a Node2D rather than a plain Node because the
trajectory line has to be drawn somewhere, and top_level keeps that drawing
in world space while the hull it hangs off spins to face the lock.

The roaming spawner gets a 25% lancer share. It is the only place the player
meets an enemy off an authored map, so without that the lancer would exist
only in the setup editor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 11:52:18 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
ui #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
vessels Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
vfx #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
world #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00