spaceship/ui/menus
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 8462099068 Teach where research data comes from, and say so when it runs out
The scanner quest moves ahead of the gas burner and gains the hunt it exists
for: a research lab world, which pays several times what an ordinary planet
does and is the only reliable source of research data. Finding one is what
the scanner is FOR, so the conquest record now remembers which kind of world
was taken and a quest can ask for that kind.

Bombers get a pair of quests after the transporters. That pulled the ship lab
up with them - a vessel is unlocked AT the lab, so asking for a bomber before
one exists would have been unfinishable, the same trap second_hull fell into.

And both research screens now explain a shortfall instead of hiding it. The
skill tree refused a doctrine in silence; the ship lab said "already queued
or complete", which is not why it refused and sends the player to look at the
wrong thing. Both open an explainer naming what was wanted, what is held, and
where data actually comes from.

#192's rule - a tool is taught immediately before the quest that needs it -
now points at the scanner's FIRST use rather than its only one, with the
world survey still required to follow it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 16:24:09 +02:00
..
BuildMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
BuildMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
BuildMenu.tscn Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
CraftMenu.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
CraftMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
CraftMenu.tscn Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
DevMenu.gd Add a free-costs sandbox tool 2026-09-04 22:34:36 +02:00
DevMenu.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
DevMenu.tscn Add a free-costs sandbox tool 2026-09-04 22:34:36 +02:00
FleetUpkeepMenu.gd Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
FleetUpkeepMenu.tscn Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
FormationMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
FormationMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
FormationMenu.tscn Restore landing fade and missing event sounds 2026-08-31 18:15:37 +02:00
GarrisonMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
GarrisonMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
GarrisonMenu.tscn Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
HangarMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
HangarMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
HangarMenu.tscn Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
LabMenu.gd Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
LabMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
LabMenu.tscn Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
MenuLayout.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
MenuLayout.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
ModalMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
ModalMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
PlanningMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
PlanningMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
PlanningMenu.tscn Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
ResearchPointsMenu.gd Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
ResearchPointsMenu.tscn Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
ScannerMenu.gd Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
ScannerMenu.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
ScannerMenu.tscn Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
SkillMenu.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
SkillMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
SkillMenu.tscn Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
StationMenu.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
StationMenu.tscn Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
TransferMenu.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
TransferMenu.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
TransferMenu.tscn Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00