Loïc Wisniewski
8462099068
Teach where research data comes from, and say so when it runs out
...
The scanner quest moves ahead of the gas burner and gains the hunt it exists
for: a research lab world, which pays several times what an ordinary planet
does and is the only reliable source of research data. Finding one is what
the scanner is FOR, so the conquest record now remembers which kind of world
was taken and a quest can ask for that kind.
Bombers get a pair of quests after the transporters. That pulled the ship lab
up with them - a vessel is unlocked AT the lab, so asking for a bomber before
one exists would have been unfinishable, the same trap second_hull fell into.
And both research screens now explain a shortfall instead of hiding it. The
skill tree refused a doctrine in silence; the ship lab said "already queued
or complete", which is not why it refused and sends the player to look at the
wrong thing. Both open an explainer naming what was wanted, what is held, and
where data actually comes from.
#192 's rule - a tool is taught immediately before the quest that needs it -
now points at the scanner's FIRST use rather than its only one, with the
world survey still required to follow it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 16:24:09 +02:00
..
BuildMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
BuildMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
BuildMenu.tscn
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
CraftMenu.gd
Offer only orderable vessels, and read out crew condition
2026-09-06 11:58:15 +02:00
CraftMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
CraftMenu.tscn
Build the logistics crews, and let them burn energy
2026-09-05 19:09:35 +02:00
DevMenu.gd
Add a free-costs sandbox tool
2026-09-04 22:34:36 +02:00
DevMenu.gd.uid
Turn dev mode into sandbox menu
2026-09-03 20:05:33 +02:00
DevMenu.tscn
Add a free-costs sandbox tool
2026-09-04 22:34:36 +02:00
FleetUpkeepMenu.gd
Charge more for each berth, and show the bill
2026-09-05 22:36:21 +02:00
FleetUpkeepMenu.tscn
Charge more for each berth, and show the bill
2026-09-05 22:36:21 +02:00
FormationMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
FormationMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
FormationMenu.tscn
Restore landing fade and missing event sounds
2026-08-31 18:15:37 +02:00
GarrisonMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
GarrisonMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
GarrisonMenu.tscn
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
HangarMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
HangarMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
HangarMenu.tscn
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
LabMenu.gd
Plan every craftable vessel, and stop restating the point cost
2026-09-05 23:13:23 +02:00
LabMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
LabMenu.tscn
Complete lab, quest, garrison, and energy tickets
2026-09-03 00:12:08 +02:00
MenuLayout.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
MenuLayout.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
ModalMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
ModalMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
PlanningMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
PlanningMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
PlanningMenu.tscn
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
ResearchPointsMenu.gd
Teach where research data comes from, and say so when it runs out
2026-09-06 16:24:09 +02:00
ResearchPointsMenu.tscn
Teach where research data comes from, and say so when it runs out
2026-09-06 16:24:09 +02:00
ScannerMenu.gd
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
ScannerMenu.gd.uid
Buy fleet berths with Fleet Offices
2026-09-05 17:09:27 +02:00
ScannerMenu.tscn
Add planet scanner and octopus biome
2026-09-04 15:56:07 +02:00
SkillMenu.gd
Resolve pending gameplay tickets
2026-09-02 13:43:56 +02:00
SkillMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
SkillMenu.tscn
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
StationMenu.gd
Offer only orderable vessels, and read out crew condition
2026-09-06 11:58:15 +02:00
StationMenu.tscn
Offer only orderable vessels, and read out crew condition
2026-09-06 11:58:15 +02:00
TransferMenu.gd
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
TransferMenu.gd.uid
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00
TransferMenu.tscn
Refactor gameplay menus into owned scenes
2026-08-31 02:18:08 +02:00