Loïc Wisniewski
4cc9c417ca
Asteroids can be shot apart for the ore inside them
...
Asteroids were pure hazard: the only thing one could ever do was cost you a
ship. They now take damage like anything else and break open, dropping ore the
fleet can fly over and collect - the one resource reachable in open space
without conquering anything, and something for the new fire stick to do out
there.
Two ways to destroy one, deliberately not equivalent. Shot apart yields the
ore; flown into does not - the rock shatters against a hull rather than being
mined, and a ship or a shield charge has just been spent on it. Without that
split a shield vessel could farm asteroids by ramming them.
Asteroid.take_damage() matches Enemy's contract exactly, so every weapon that
already knew how to hurt an enemy hurts an asteroid through the same branch
rather than a second special case: bolts, the laser sweep, and the gas bomb's
blast all pick both groups up together.
Dropped ore carries the asteroid's own drift, so it reads as debris rather
than as a spawned pickup, and it expires after a minute. Rock grew an optional
lifetime for that, defaulting to 0 (never) so hand-placed surface rocks are
unchanged - a planet surface is bounded and authored, open space is not, and a
field shot up and abandoned would otherwise leak nodes for the session. Rock's
header note that asteroids and rocks are never on screen together is no longer
true and now says so; the hexagon-versus-lump shape language matters more now
that they sit side by side, not less.
Five weapon tests silenced the asteroid field but never cleared what it had
already placed. That was harmless while asteroids were untouchable and is not
any more - two of them assert exact hit counts, and a drifting rock in the
beam would have made those fail intermittently.
Suite 111/111.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 10:27:40 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
PlanetSetups
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
tests
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AimedFleetAbilityController.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
AimedFleetAbilityController.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
ArtilleryEnemyDefinition.tres
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ArtilleryShell.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ArtilleryShell.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
Asteroid.gd
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
Asteroid.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidField.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BlackHolePlanetDefinition.tres
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd.uid
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BuildController.gd
Pay for everything from the bank and the fleet hold, not just buildings
2026-08-19 12:15:00 +02:00
BuildController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinition.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingDefinition.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
BuildingDefinitions.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BuildingLogisticsProfile.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingLogisticsProfile.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingVisualBase.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
BuildingVisualBase.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CaptureLabel.gd
Research lab planet: spawn more often, block extractors, clearer feedback ( #74 , #75 , #76 )
2026-08-17 19:48:55 +02:00
CaptureLabel.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.gd
Draw capture points behind fleet vessels ( #50 )
2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CarrierCapacityUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
CarrierVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
ChaserEnemyDefinition.tres
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
CommandBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
DarkMatterResourceDefinition.tres
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd.uid
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DistorderVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
Enemy.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
Enemy.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Enemy.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
EnemyArtilleryComponent.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyBigLaserBeam.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserBeam.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemyBigLaserBeam.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemyBigLaserComponent.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyDefinition.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
EnemyDefinition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
EnemyDefinitions.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyMarker.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
EnemyMarker.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
EnemyProjectile.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyPursuitComponent.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponentMothership.tscn
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyRangedWeaponComponent.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemySpawner.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemySpawnerComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemySpawnerComponent.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
EnemySpawnerComponentArtillery.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemySpawnerComponentChaser.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyStandoffComponent.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyStandoffComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnergyResourceDefinition.tres
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnergyResourceGlyph.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
ExplorationTracker.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplosionParticle.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
ExtractorBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
FireStickController.gd
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
FireStickController.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
Fleet.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
Fleet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
FormationEditor.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameController.gd
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
GameController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameState.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
GameState.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
gas_surface.gdshader
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
gas_surface.gdshader.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBombController.gd
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
GasBombController.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
GasBurnerBuildingDefinition.tres
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
GasBurnerBuildingVisual.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
GasGiantDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
GasVentField.gd
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
GasVentField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Hauler.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
IconButton.gd
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
IconButton.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorRangeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorRateUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
Inventory.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
Inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
LaserController.gd
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
LaserController.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
LaserCooldownUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserDamageUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserRangeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
LightBurstVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_surface.gdshader
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
lunar_surface.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_tiled.gdshader
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
lunar_tiled.gdshader.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
Main.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
MainMenu.gd
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
MainMenu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
MainMenu.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
MothershipBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipEnemyDefinition.tres
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
NeonDraw.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonNumber.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPiece.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
PaletteEntryButton.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
Planet.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
Planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Planet.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
PlanetAtmosphereController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetDefinition.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetDefinitions.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetField.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
PlanetField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSetup.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
PlanetSetup.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
PlanetSetupEditor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
PlanetSetupHost.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
PlanetSetupHost.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetups.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
PlanetSetups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSurface.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
PlanetSurfaceController.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
PlanetSurfaceController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
PlanetSurfaceProfile.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetSurfaceProfiles.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
project.godot
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
Projectile.gd
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
Projectile.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Projectile.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
research_lab_surface.gdshader
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
research_lab_surface.gdshader.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ResearchLabPlanetDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
ResearchLabPlanetVisual.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
ResearchLabPlanetVisual.tscn
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResearchLabSurfaceProfile.tres
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ResourceBar.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
ResourceBar.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
ResourceDefinition.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
ResourceDefinitions.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
ResourceReadout.gd
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
ResourceReadout.gd.uid
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
ResourceTransferList.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ResourceTransferList.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Rock.gd
Asteroids can be shot apart for the ore inside them
2026-08-21 10:27:40 +02:00
Rock.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Rock.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockField.gd
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
ShieldHitsUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ShieldRechargeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ShieldVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
Ship.gd
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
Ship.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Ship.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
SkillTreeView.gd
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
SkillTreeView.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
SpeedFader.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
SpeedFader.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
Starfield.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Starfield.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
SurfaceBackground.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
SurfaceBackground.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
SurfaceBackground.tscn
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
TouchJoystick.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TouchJoystick.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
Transporter.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
TransportHubBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
TurretSpawnerEnemyDefinition.tres
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCooldownFillComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselCooldownFillComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
VesselDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDefinitions.gd
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselDefinitions.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselDistorderComponent.gd
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselDistorderComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselDistorderComponent.tscn
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselGasBomberComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselGasBomberComponent.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn
Track gas bomb cooldowns per bomber
2026-08-15 10:12:33 +02:00
VesselLaserComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselLaserComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselLaserComponent.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
VesselShieldComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
VesselUpgradeDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
VesselWeaponComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ViewUtils.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
VoidSurfaceProfile.tres
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
WorldGen.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
WorldGen.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMap.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
WorldMap.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMapContent.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00