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Filename Latest commit message Latest commit date
Loïc Wisniewski 03b1c85569 #91: keep the gas source behind the fleet
On a gas planet the vents were drawn on top of the player. SurfaceFeatures
is added after Fleet in PlanetSurface.tscn, so at the default z_index of 0
the vent field won the tie purely by being the later sibling, and the fleet
flew under its own gas source.

Same one-line fix, for the same reason, as #50's capture rings and the
rocks on a rocky surface. It goes on the field rather than on children
because this one draws in its own _draw().

The test checks the rule instead of the node that was wrong: every drawing
feature, on every surface profile that has features, must end up behind the
fleet - 22 of them today, and any added later without editing the test.
Enemies are excluded and the test says why; they are combatants and share
the fleet's plane on purpose.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 23:29:21 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
ui #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
vessels #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
vfx Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
world #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00