Commit graph spaceship/surface/GasVentField.gd
Author SHA1 Message Date
Loïc Wisniewski
03b1c85569 #91: keep the gas source behind the fleet
On a gas planet the vents were drawn on top of the player. SurfaceFeatures
is added after Fleet in PlanetSurface.tscn, so at the default z_index of 0
the vent field won the tie purely by being the later sibling, and the fleet
flew under its own gas source.

Same one-line fix, for the same reason, as #50's capture rings and the
rocks on a rocky surface. It goes on the field rather than on children
because this one draws in its own _draw().

The test checks the rule instead of the node that was wrong: every drawing
feature, on every surface profile that has features, must end up behind the
fleet - 22 of them today, and any added later without editing the test.
Enemies are excluded and the test says why; they are combatants and share
the fleet's plane on purpose.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 23:29:21 +02:00
Loïc Wisniewski
2f161621c3 #84: move 215 root files into a folder hierarchy
Everything lived in one flat directory, so a diff gave no clue what area it
touched and finding the file you wanted meant knowing its exact name. Twelve
folders now, grouped by what a thing IS rather than what type it is - a
vessel's definition, its component scenes and its upgrade resources sit
together, because that is the set you read when you change one of them.

  buildings  core  controllers  enemies  logistics  planets
  resources  shaders  surface  ui  vessels  vfx  world

332 files moved and every res:// reference rewritten - 306 files touched,
including the autoload and main-scene paths in project.godot. Nothing renamed:
this is purely where files sit, so the diff is a pile of pure moves and no
behaviour is buried in it. ui_theme.tres, icon.svg and web_shell.html stay at
the root, where Godot and the export preset expect them.

Verified three ways, because a suite alone would not have caught all of it:
the full 117 pass, the web export builds clean, and the game renders.

The export is why that matters. The FIRST export after the move failed with
"Attempt to open script 'res://GameState.gd'" - the old path - while
project.godot on disk plainly said res://core/GameState.gd. That is this
project's documented Android FUSE mtime trap: Godot served a cached copy of a
file whose content had changed. A `touch` fixed it. Nothing in the test suite
would have found that, because the suite runs from a copy on a native
filesystem - the one place the bug cannot happen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 19:44:14 +02:00
Renamed from GasVentField.gd (Browse further)