Remove the Thrusters upgrade - fleet speed is now global (#73)
int_speed/shd_speed granted +max_speed/+acceleration per level to a single vessel, which is redundant now that #59/#62 gave the whole fleet a shared speed fader instead - a per-ship speed stat has nothing left to meaningfully affect since #59's multiplier is applied at the point of use in Ship.gd regardless of the ship's own base stats. Deleted both upgrade resources and their vessel-definition references outright rather than leaving them unused. test_ship_lab.gd's per-vessel-type isolation check used int_speed as an arbitrary interceptor-only upgrade to prove it doesn't leak into transporter stats - swapped to int_range, which still exists. Its upgrade-card-count assertion updated for 3 remaining interceptor upgrades instead of 4.
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5 changed files with 9 additions and 32 deletions
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@ -113,7 +113,10 @@ func _process(delta: float) -> bool:
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quit(1)
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return true
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controller.call("_on_lab_vessel", 0)
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if not lab_card_0.visible or not lab_card_3.visible:
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# #73: the interceptor's Thrusters upgrade was removed (global
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# fleet speed now belongs to the distorder fader, #59/#62)
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# leaving 3 upgrade cards, not 4 - card 3 is correctly hidden now.
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if not lab_card_0.visible or not lab_card_2.visible or lab_card_3.visible:
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print("TEST_SHIP_LAB: FAIL (interceptor upgrade cards were not shown)")
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quit(1)
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return true
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@ -156,7 +159,7 @@ func _process(delta: float) -> bool:
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# --- 7. per vessel type --------------------------------------
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var trn_speed_before: float = game_state.transporter_speed()
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game_state.buy_upgrade("int_speed")
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game_state.buy_upgrade("int_range")
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if game_state.transporter_speed() != trn_speed_before:
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print("TEST_SHIP_LAB: FAIL (an interceptor upgrade changed the transporter)")
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quit(1)
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