Remove the Thrusters upgrade - fleet speed is now global (#73)
int_speed/shd_speed granted +max_speed/+acceleration per level to a single vessel, which is redundant now that #59/#62 gave the whole fleet a shared speed fader instead - a per-ship speed stat has nothing left to meaningfully affect since #59's multiplier is applied at the point of use in Ship.gd regardless of the ship's own base stats. Deleted both upgrade resources and their vessel-definition references outright rather than leaving them unused. test_ship_lab.gd's per-vessel-type isolation check used int_speed as an arbitrary interceptor-only upgrade to prove it doesn't leak into transporter stats - swapped to int_range, which still exists. Its upgrade-card-count assertion updated for 3 remaining interceptor upgrades instead of 4.
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5 changed files with 9 additions and 32 deletions
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@ -1,9 +1,8 @@
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[gd_resource type="Resource" script_class="VesselDefinition" load_steps=6 format=3]
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[gd_resource type="Resource" script_class="VesselDefinition" load_steps=5 format=3]
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[ext_resource type="Script" path="res://VesselDefinition.gd" id="1"]
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[ext_resource type="PackedScene" path="res://VesselShieldComponent.tscn" id="3"]
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[ext_resource type="Resource" path="res://ShieldHitsUpgrade.tres" id="4"]
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[ext_resource type="Resource" path="res://ShieldRechargeUpgrade.tres" id="5"]
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[ext_resource type="Resource" path="res://ShieldSpeedUpgrade.tres" id="6"]
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[resource]
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script = ExtResource("1")
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definition_id = "shield"
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@ -19,7 +18,7 @@ component_scenes = Array[PackedScene]([ExtResource("3")])
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hull_points = PackedVector2Array(0, -24, 20.7846, -12, 20.7846, 12, 0, 24, -20.7846, 12, -20.7846, -12)
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base_stats = {"damage": 1.0, "fire_cooldown": 0.5, "fire_range": 320.0, "max_speed": 460.0, "acceleration": 450.0, "shield_charges": 1.0, "shield_recharge": 6.0, "delivery_speed": 180.0}
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minimum_stats = {"shield_recharge": 2.0}
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upgrades = Array[Resource]([ExtResource("4"), ExtResource("5"), ExtResource("6")])
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upgrades = Array[Resource]([ExtResource("4"), ExtResource("5")])
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unlock_id = "unlock_shield"
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unlock_name = "Unlock Shield Vessel"
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unlock_description = "Lets the ship crafter build shield vessels. Its shield absorbs one lethal hit, then cycles back up."
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