Loïc Wisniewski metaheavens
  • Joined on 2026-08-10
metaheavens pushed to main at metaheavens/spaceship 2026-08-20 07:55:17 +00:00
8ba2cca6b6 Sharpen fleet handling, widen the laser, and fix the map editor's file identity
metaheavens pushed to main at metaheavens/spaceship 2026-08-19 10:15:04 +00:00
821da05c9f Pay for everything from the bank and the fleet hold, not just buildings
metaheavens pushed to main at metaheavens/spaceship 2026-08-19 09:16:54 +00:00
f5a16a7b95 Share one backdrop between game and editor, and fix three input/economy bugs
metaheavens pushed to main at metaheavens/spaceship 2026-08-18 23:08:13 +00:00
137e4e528d Fix the web build: a wasm trap on integer % 0, and buttons that never fired
metaheavens pushed to main at metaheavens/spaceship 2026-08-18 16:02:24 +00:00
00455dc6ba Fire buttons on press where the browser never delivers a release
metaheavens pushed to main at metaheavens/spaceship 2026-08-18 14:55:02 +00:00
7817d1ffc6 Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
metaheavens pushed to main at metaheavens/spaceship 2026-08-18 10:10:28 +00:00
a3c6316676 Rework how a game starts: dev mode, a bare opening, and fleet growth
6a62b6f5f8 Derive the context action row from the build button, not a fixed y
Compare 2 commits »
metaheavens commented on issue metaheavens/spaceship#72 2026-08-17 21:22:05 +00:00
when rotating the fleet, ships goes out of sync in term of speed letting the player spam a direction to build up speed infinitely

Reopening the record on this one: the fix I closed this with was not a fix. The pivot cooldown throttled how often the exploit could be triggered and never touched the cause. The reporter…

metaheavens closed issue metaheavens/spaceship#68 2026-08-17 21:22:04 +00:00
on the moon game is a bit slow, there's likely optimisations issues
metaheavens commented on issue metaheavens/spaceship#68 2026-08-17 21:22:04 +00:00
on the moon game is a bit slow, there's likely optimisations issues

Fixed in 657ca9d.

metaheavens pushed to main at metaheavens/spaceship 2026-08-17 21:21:05 +00:00
75b7603f04 Seat the HUD button columns below the resource readout, and move the planet name
67cb853397 Bound individual vessel speed; stop Fleet.stop() accumulating it (#72)
657ca9d035 Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68)
Compare 3 commits »
metaheavens commented on issue metaheavens/spaceship#68 2026-08-17 17:59:18 +00:00
on the moon game is a bit slow, there's likely optimisations issues

Investigated, not fixed - leaving this open.

metaheavens closed issue metaheavens/spaceship#66 2026-08-17 17:59:07 +00:00
in the map editor the name of the selected element should appear
metaheavens commented on issue metaheavens/spaceship#66 2026-08-17 17:59:06 +00:00
in the map editor the name of the selected element should appear

Implemented and pushed in 284a544.

metaheavens closed issue metaheavens/spaceship#65 2026-08-17 17:59:06 +00:00
In the map editor there should be a way to navigate on the map, not only zoom/unzoom
metaheavens commented on issue metaheavens/spaceship#65 2026-08-17 17:59:05 +00:00
In the map editor there should be a way to navigate on the map, not only zoom/unzoom

Implemented and pushed in 284a544.

metaheavens closed issue metaheavens/spaceship#64 2026-08-17 17:59:05 +00:00
when clicking on load in map editor, it should show the list instead of just iterating through the existing
metaheavens commented on issue metaheavens/spaceship#76 2026-08-17 17:59:04 +00:00
when conquering an ennemies lab planet it should be clearer that a research point is gained

Implemented and pushed in 63d0d6a.

metaheavens closed issue metaheavens/spaceship#76 2026-08-17 17:59:04 +00:00
when conquering an ennemies lab planet it should be clearer that a research point is gained