-
Joined on
2026-08-10
the space_4 file in the folder is the main theme of the game, make it play all the time
the ship menu build doesn't look good, prices are far from the button they are about, and when many different resources are needed the costs overlap. each resource type should go on a new line
look on internet for free sources of SFX and add death vfx, shot and building destruction vfx.
create a quest to research the ship crafter before creating the ship crafter itself
Correcting the reference above: the commit is 90c34f6.
create a quest to research the ship crafter before creating the ship crafter itself
create a quest to fetch some rocks before creating the quest to build the mothership
Done in the same commit.
create a quest to fetch some rocks before creating the quest to build the mothership
create a quest to research the ship crafter before creating the ship crafter itself
Done in 3a4c2f4-ish (see the commit titled "#141, #142: the chain teaches research, and asks for the pile before the build").
the quest that requests for an extractor to be built didn't take into account the built extractor
"Extractor can be built here" indication in the build menu overlaps the build icons
The text in the ship menu from the mothership to assign to the fleet is bad, text below buttons overlap the icon just below
create a quest to fetch some rocks before creating the quest to build the mothership
create a quest to research the ship crafter before creating the ship crafter itself
quests overlap the new wave button. create a quest button next to the map one
during the cinematic, asteroid pop directly on the screen which is not really realist, ensure they can not pop on the v isible screen
Done in ac4b96e.
during the cinematic, asteroid pop directly on the screen which is not really realist, ensure they can not pop on the v isible screen
all building only cost rocks, you can introduce other resources for some building, make the cost meaningful depending on how far they are in the skill tree. same for skill, other resources can be used
quests overlap the new wave button. create a quest button next to the map one