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Filename Latest commit message Latest commit date
Loïc Wisniewski f77596395b Plan every craftable vessel, and stop restating the point cost
#221: the planning centre listed only fleet-eligible hulls, so the two
vessels that most need replacing were the two it could not plan - #216 made
transporters and repair drones wear out, which is what a standing order is
for. It offers everything a crafter can build now.

That needed the census to see them: it counted the fleet, the hangar,
garrisons and transit, but not vessels standing at a hub or a workshop. An
order for a transporter would never have seen the ones already built, and
the crafters would have gone on making more forever.

#222: the ship lab's detail block restated the selected upgrade's research
point cost, which its own card shows a few pixels higher. Removed, with the
parameter and the call-site lookup that fed it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 23:13:23 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
controllers Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
core Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
tests Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
ui Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
vessels Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
vfx Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
world Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00