Loïc Wisniewski
f19807618a
Transporter capacity per hub, and research to raise it
...
Forgejo #20 , part 7 of #12 and the last of it. A hub stations
BASE_HUB_CAPACITY (2) transporters. Total berths are hubs x per-hub
capacity, so building another hub or researching "Freight Yards" both
raise it - which is the choice #12 asks the player to make.
Capacity follows the same shape as max_fleet_size() (sum a bonus over
`unlocked`) rather than being a second mechanism doing the same job, so
research applies to hubs already built, not only to ones placed
afterwards.
A queued-but-unbuilt transporter holds its berth. Without that a player
could order ten against two berths and only discover the problem when
they refused to appear. Ordering past the cap is refused outright, and
the two refusals - no hub at all, versus every berth taken - say which,
because "nothing happened" is exactly the bug reported against the
craft button.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 19:43:55 +02:00
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Transporter capacity per hub, and research to raise it
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BuildController.gd
Transporter capacity per hub, and research to raise it
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Building.gd
Transport Hub building
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CargoCounter.gd
Show what the fleet is carrying next to what is banked
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Transporter capacity per hub, and research to raise it
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Transport Hub building
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Rock.gd
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Transporter.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
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Transporter.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
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Transporter.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
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TransporterField.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
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Transport Hub building
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