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2026-08-16 21:38:07 +02:00 |
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android
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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fonts
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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PlanetSetups
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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shots
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Remove the one-way ore API superseded by the transfer menu
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2026-08-12 13:07:52 +02:00 |
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tests
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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.gitignore
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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AimedFleetAbilityController.gd
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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AimedFleetAbilityController.gd.uid
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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ArtilleryEnemyDefinition.tres
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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ArtilleryShell.gd
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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ArtilleryShell.gd.uid
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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ArtilleryShell.tscn
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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Asteroid.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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Asteroid.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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Asteroid.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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AsteroidExplosionVFX.gd
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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AsteroidExplosionVFX.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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AsteroidField.gd
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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AsteroidField.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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BlackHolePlanetDefinition.tres
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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BlackHoleVisual.gd
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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BlackHoleVisual.gd.uid
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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BlackHoleVisual.tscn
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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BuildController.gd
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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BuildController.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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Building.gd
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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Building.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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Building.tscn
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingActionProvider.gd
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingActionProvider.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingDefinition.gd
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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BuildingDefinition.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingDefinitions.gd
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Gas burner building and the energy resource (#54)
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2026-08-16 12:10:31 +02:00 |
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BuildingDefinitions.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingField.gd
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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BuildingField.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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BuildingLogisticsProfile.gd
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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BuildingLogisticsProfile.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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BuildingVisualBase.gd
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Gas burner building and the energy resource (#54)
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2026-08-16 12:10:31 +02:00 |
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BuildingVisualBase.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CaptureLabel.gd
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Generalize the resource HUD readouts (#49)
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2026-08-16 08:30:10 +02:00 |
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CaptureLabel.gd.uid
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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CapturePoint.gd
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Draw capture points behind fleet vessels (#50)
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2026-08-15 22:47:44 +02:00 |
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CapturePoint.gd.uid
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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CapturePoint.tscn
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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CarrierCapacityUpgrade.tres
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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CarrierVesselDefinition.tres
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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ChaserEnemyDefinition.tres
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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CommandBuildingDefinition.tres
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CommandBuildingVisual.gd
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CommandBuildingVisual.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CommandBuildingVisual.tscn
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CrafterBuildingDefinition.tres
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CrafterBuildingVisual.gd
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CrafterBuildingVisual.gd.uid
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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CrafterBuildingVisual.tscn
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Compose buildings from definitions and capabilities
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2026-08-14 21:44:28 +02:00 |
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DarkMatterResourceDefinition.tres
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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DarkMatterResourceGlyph.gd
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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DarkMatterResourceGlyph.gd.uid
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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DarkMatterResourceGlyph.tscn
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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DistorderVesselDefinition.tres
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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Enemy.gd
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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Enemy.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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Enemy.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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EnemyArtilleryComponent.gd
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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EnemyArtilleryComponent.gd.uid
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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EnemyArtilleryComponent.tscn
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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EnemyBigLaserBeam.gd
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
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EnemyBigLaserBeam.gd.uid
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
EnemyBigLaserBeam.tscn
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
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EnemyBigLaserComponent.gd
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
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EnemyBigLaserComponent.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
|
EnemyBigLaserComponent.tscn
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
|
EnemyDefinition.gd
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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EnemyDefinition.gd.uid
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
|
EnemyDefinitions.gd
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
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EnemyDefinitions.gd.uid
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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EnemyExplosionVFX.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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EnemyExplosionVFX.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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EnemyProjectile.gd
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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EnemyProjectile.gd.uid
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
|
EnemyProjectile.tscn
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
|
EnemyPursuitComponent.gd
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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EnemyPursuitComponent.gd.uid
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
|
EnemyPursuitComponent.tscn
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Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
|
EnemyRangedWeaponComponent.gd
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Add standoff sniper enemy (#45)
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2026-08-15 21:23:01 +02:00 |
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EnemyRangedWeaponComponent.gd.uid
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Add standoff sniper enemy (#45)
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2026-08-15 21:23:01 +02:00 |
|
EnemyRangedWeaponComponent.tscn
|
Add standoff sniper enemy (#45)
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2026-08-15 21:23:01 +02:00 |
|
EnemySpawner.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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EnemySpawner.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
EnemySpawnerComponent.gd
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Enemy mothership (#53)
|
2026-08-16 10:19:02 +02:00 |
|
EnemySpawnerComponent.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
EnemySpawnerComponent.tscn
|
Turret vessel spawner enemy (#52)
|
2026-08-16 09:43:44 +02:00 |
|
EnemySpawnerComponentArtillery.tscn
|
Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
|
EnemySpawnerComponentChaser.tscn
|
Enemy mothership (#53)
|
2026-08-16 10:19:02 +02:00 |
|
EnemyStandoffComponent.gd
|
Add standoff sniper enemy (#45)
|
2026-08-15 21:23:01 +02:00 |
|
EnemyStandoffComponent.gd.uid
|
Add standoff sniper enemy (#45)
|
2026-08-15 21:23:01 +02:00 |
|
EnemyStandoffComponent.tscn
|
Add standoff sniper enemy (#45)
|
2026-08-15 21:23:01 +02:00 |
|
EnergyResourceDefinition.tres
|
Gas burner building and the energy resource (#54)
|
2026-08-16 12:10:31 +02:00 |
|
EnergyResourceGlyph.gd
|
Gas burner building and the energy resource (#54)
|
2026-08-16 12:10:31 +02:00 |
|
EnergyResourceGlyph.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
EnergyResourceGlyph.tscn
|
Gas burner building and the energy resource (#54)
|
2026-08-16 12:10:31 +02:00 |
|
ExplorationTracker.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ExplorationTracker.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ExplosionParticle.gd
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
ExplosionParticle.gd.uid
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
ExplosionVFXBase.gd
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
ExplosionVFXBase.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
export_presets.cfg
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ExtractorBuildingDefinition.tres
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
Fleet.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
Fleet.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
FormationEditor.gd
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
FormationEditor.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
GameController.gd
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Add space-time distorder vessel and fleet speed fader (#59)
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2026-08-16 17:59:04 +02:00 |
|
GameController.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
GameState.gd
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
GameState.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
gas_surface.gdshader
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Give the gas planet surface its own background shader (#51)
|
2026-08-16 09:05:31 +02:00 |
|
gas_surface.gdshader.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
GasBombController.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
GasBombController.gd.uid
|
Add gas bomber skill-shot vessel
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2026-08-15 04:45:15 +02:00 |
|
GasBomberVesselDefinition.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
GasBurnerBuildingDefinition.tres
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
GasBurnerBuildingVisual.gd
|
Gas burner building and the energy resource (#54)
|
2026-08-16 12:10:31 +02:00 |
|
GasBurnerBuildingVisual.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
GasBurnerBuildingVisual.tscn
|
Gas burner building and the energy resource (#54)
|
2026-08-16 12:10:31 +02:00 |
|
GasGiantDefinition.tres
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
GasGiantVisual.gd
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
GasGiantVisual.gd.uid
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
GasGiantVisual.tscn
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
GasResourceDefinition.tres
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
GasResourceGlyph.gd
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
GasResourceGlyph.gd.uid
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
GasResourceGlyph.tscn
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
GasSurfaceFeatures.tscn
|
Compose planet surfaces from profiles
|
2026-08-14 16:05:32 +02:00 |
|
GasSurfaceProfile.tres
|
Give the gas planet surface its own background shader (#51)
|
2026-08-16 09:05:31 +02:00 |
|
GasVentField.gd
|
Cap fleet cargo capacity by composition (#56)
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2026-08-16 14:53:26 +02:00 |
|
GasVentField.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
Hauler.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Hauler.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Hauler.tscn
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
HaulerField.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
HaulerField.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
icon.svg
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
icon.svg.import
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
IconButton.gd
|
Add space-time distorder vessel and fleet speed fader (#59)
|
2026-08-16 17:59:04 +02:00 |
|
IconButton.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
InterceptorDamageUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
InterceptorRangeUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
InterceptorRateUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
InterceptorSpeedUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
InterceptorVesselDefinition.tres
|
Cap fleet cargo capacity by composition (#56)
|
2026-08-16 14:53:26 +02:00 |
|
Inventory.gd
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
Inventory.gd.uid
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
LaserController.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
LaserController.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
LaserCooldownUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
LaserDamageUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
LaserRangeUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
LaserVesselDefinition.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
LightBurstVFX.gd
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
LightBurstVFX.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
lunar_surface.gdshader
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
lunar_surface.gdshader.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
LunarBackground.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
LunarBackground.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Main.tscn
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
MainMenu.gd
|
Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
|
MainMenu.gd.uid
|
Add a main menu scene (#47)
|
2026-08-15 14:43:46 +02:00 |
|
MainMenu.tscn
|
Add a main menu scene (#47)
|
2026-08-15 14:43:46 +02:00 |
|
MothershipBuildingDefinition.tres
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
MothershipBuildingVisual.gd
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
MothershipBuildingVisual.gd.uid
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
MothershipBuildingVisual.tscn
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
MothershipEnemyDefinition.tres
|
Enemy mothership (#53)
|
2026-08-16 10:19:02 +02:00 |
|
NeonDraw.gd
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Add gas bomber skill-shot vessel
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2026-08-15 04:45:15 +02:00 |
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NeonDraw.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
NeonNumber.gd
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Generalize the resource HUD readouts (#49)
|
2026-08-16 08:30:10 +02:00 |
|
NeonNumber.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
NeonPanel.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
NeonPanel.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
NeonPiece.gd
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
NeonPiece.gd.uid
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
OreResourceDefinition.tres
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
OreResourceGlyph.gd
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Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
OreResourceGlyph.gd.uid
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
OreResourceGlyph.tscn
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
PaletteEntryButton.gd
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Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
|
PaletteEntryButton.gd.uid
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Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
|
Planet.gd
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Key extractors by stable planet identity
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2026-08-14 22:16:40 +02:00 |
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Planet.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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Planet.tscn
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
PlanetAtmosphereController.gd
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Refine context actions and preserve fleet landings
|
2026-08-14 23:15:12 +02:00 |
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PlanetAtmosphereController.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
PlanetDefinition.gd
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Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
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PlanetDefinition.gd.uid
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
PlanetDefinitions.gd
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Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
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PlanetDefinitions.gd.uid
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
PlanetField.gd
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Key extractors by stable planet identity
|
2026-08-14 22:16:40 +02:00 |
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PlanetField.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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PlanetSetup.gd
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
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PlanetSetup.gd.uid
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
|
PlanetSetupEditor.gd
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Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
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PlanetSetupEditor.gd.uid
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Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
|
PlanetSetupEditor.tscn
|
Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
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PlanetSetupHost.gd
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Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
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PlanetSetupHost.gd.uid
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
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PlanetSetupHost.tscn
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
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PlanetSetups.gd
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
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PlanetSetups.gd.uid
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
|
PlanetSetupSpawn.gd
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Add planet setups as authored resources (#42)
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2026-08-15 14:41:37 +02:00 |
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PlanetSetupSpawn.gd.uid
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Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
|
PlanetSurface.tscn
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Laser shooters consume energy from the fleet hold when firing (#61)
|
2026-08-16 19:11:31 +02:00 |
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PlanetSurfaceController.gd
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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PlanetSurfaceController.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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PlanetSurfaceProfile.gd
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Give the gas planet surface its own background shader (#51)
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2026-08-16 09:05:31 +02:00 |
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PlanetSurfaceProfile.gd.uid
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Compose planet surfaces from profiles
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2026-08-14 16:05:32 +02:00 |
|
PlanetSurfaceProfiles.gd
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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PlanetSurfaceProfiles.gd.uid
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Compose planet surfaces from profiles
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2026-08-14 16:05:32 +02:00 |
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project.godot
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Add a main menu scene (#47)
|
2026-08-15 14:43:46 +02:00 |
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Projectile.gd
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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Projectile.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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Projectile.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ResearchLabPlanetDefinition.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ResearchLabPlanetVisual.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ResearchLabPlanetVisual.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
ResearchLabPlanetVisual.tscn
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ResearchLabSurfaceProfile.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ResourceBar.gd
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Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
ResourceBar.gd.uid
|
Remove the one-way ore API superseded by the transfer menu
|
2026-08-12 13:07:52 +02:00 |
|
ResourceDefinition.gd
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Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
ResourceDefinition.gd.uid
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
ResourceDefinitions.gd
|
Add black hole planet and dark matter resource (#55)
|
2026-08-16 13:13:38 +02:00 |
|
ResourceDefinitions.gd.uid
|
Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
ResourceGlyph.gd
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Store resources in generic inventories
|
2026-08-14 20:32:58 +02:00 |
|
ResourceGlyph.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
ResourceReadout.gd
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Cap fleet cargo capacity by composition (#56)
|
2026-08-16 14:53:26 +02:00 |
|
ResourceReadout.gd.uid
|
Cap fleet cargo capacity by composition (#56)
|
2026-08-16 14:53:26 +02:00 |
|
ResourceTransferList.gd
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Add manual extractor resource transfers
|
2026-08-14 22:21:01 +02:00 |
|
ResourceTransferList.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
Rock.gd
|
Cap fleet cargo capacity by composition (#56)
|
2026-08-16 14:53:26 +02:00 |
|
Rock.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Rock.tscn
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
RockField.gd
|
Compose planet surfaces from profiles
|
2026-08-14 16:05:32 +02:00 |
|
RockField.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
RockyPlanetDefinition.tres
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
RockyPlanetVisual.gd
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
RockyPlanetVisual.gd.uid
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
RockyPlanetVisual.tscn
|
Drive planets from definitions
|
2026-08-14 16:13:24 +02:00 |
|
RockySurfaceFeatures.tscn
|
Compose planet surfaces from profiles
|
2026-08-14 16:05:32 +02:00 |
|
RockySurfaceProfile.tres
|
Compose planet surfaces from profiles
|
2026-08-14 16:05:32 +02:00 |
|
ShieldHitsUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ShieldRechargeUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ShieldSpeedUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
ShieldVesselDefinition.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
Ship.gd
|
Add space-time distorder vessel and fleet speed fader (#59)
|
2026-08-16 17:59:04 +02:00 |
|
Ship.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Ship.tscn
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ShipExplosionVFX.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ShipExplosionVFX.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ShipLabBuildingDefinition.tres
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
ShipLabBuildingVisual.gd
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
ShipLabBuildingVisual.gd.uid
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
ShipLabBuildingVisual.tscn
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
SkillTreeView.gd
|
Make research tree vertically scrollable
|
2026-08-13 16:25:41 +02:00 |
|
SkillTreeView.gd.uid
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
SniperEnemyDefinition.tres
|
Add standoff sniper enemy (#45)
|
2026-08-15 21:23:01 +02:00 |
|
SpeedFader.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
SpeedFader.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
Starfield.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
Starfield.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
starfield.gdshader
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
starfield.gdshader.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
TouchJoystick.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
TouchJoystick.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
TransportCapacityUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
Transporter.gd
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
Transporter.gd.uid
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
Transporter.tscn
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
TransporterField.gd
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
TransporterField.gd.uid
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
TransporterVesselDefinition.tres
|
Provision transporters with hubs
|
2026-08-15 00:09:10 +02:00 |
|
TransportHubBuildingDefinition.tres
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
TransportHubBuildingVisual.gd
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
TransportHubBuildingVisual.gd.uid
|
Compose buildings from definitions and capabilities
|
2026-08-14 21:44:28 +02:00 |
|
TransportHubBuildingVisual.tscn
|
Refine context actions and preserve fleet landings
|
2026-08-14 23:15:12 +02:00 |
|
TransportSpeedUpgrade.tres
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
TurretSpawnerEnemyDefinition.tres
|
Turret vessel spawner enemy (#52)
|
2026-08-16 09:43:44 +02:00 |
|
ui_theme.tres
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
VesselCargoComponent.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselCargoComponent.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselCargoComponent.tscn
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselCooldownFillComponent.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselCooldownFillComponent.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselDefinition.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
VesselDefinition.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselDefinitions.gd
|
Add space-time distorder vessel and fleet speed fader (#59)
|
2026-08-16 17:59:04 +02:00 |
|
VesselDefinitions.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselDelivery.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselDelivery.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
VesselDeliveryField.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselDeliveryField.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
VesselDistorderComponent.gd
|
Add space-time distorder vessel and fleet speed fader (#59)
|
2026-08-16 17:59:04 +02:00 |
|
VesselDistorderComponent.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselDistorderComponent.tscn
|
Add space-time distorder vessel and fleet speed fader (#59)
|
2026-08-16 17:59:04 +02:00 |
|
VesselGasBomberComponent.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselGasBomberComponent.gd.uid
|
Add gas bomber skill-shot vessel
|
2026-08-15 04:45:15 +02:00 |
|
VesselGasBomberComponent.tscn
|
Track gas bomb cooldowns per bomber
|
2026-08-15 10:12:33 +02:00 |
|
VesselLaserComponent.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselLaserComponent.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
VesselLaserComponent.tscn
|
Add laser ship vessel and its skill shot (#58)
|
2026-08-16 17:29:53 +02:00 |
|
VesselShieldComponent.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselShieldComponent.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselShieldComponent.tscn
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselTransportComponent.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselTransportComponent.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselTransportComponent.tscn
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselUpgradeDefinition.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
VesselUpgradeDefinition.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselWeaponComponent.gd
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselWeaponComponent.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
VesselWeaponComponent.tscn
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
ViewUtils.gd
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
ViewUtils.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
VoidSurfaceProfile.tres
|
Add black hole planet and dark matter resource (#55)
|
2026-08-16 13:13:38 +02:00 |
|
WorldGen.gd
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Add research lab planets and research points (#63)
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2026-08-16 20:14:29 +02:00 |
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WorldGen.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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WorldMap.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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WorldMap.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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WorldMapContent.gd
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Key extractors by stable planet identity
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2026-08-14 22:16:40 +02:00 |
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WorldMapContent.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |