spaceship/vfx
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski c221584848 #99 (#97a): buildings have health, and can be destroyed
Nothing can attack a structure that cannot be hurt, so this is the floor the
rest of #97 stands on.

max_hp is per definition - an extractor bolted to a rock is not the
mothership - and the current value lives on the RECORD in GameState, not on
the Building node. Main.tscn is torn down and rebuilt on every trip to a
planet surface, so damage kept on a node would heal itself the moment the
player landed.

A record written before this carries no hp field at all. That reads as
undamaged rather than as zero, or an existing save would open on a field of
wrecks.

The mothership cannot be destroyed - it floors at 1hp. The bank, the hangar
and research all live there and a wiped fleet rebuilds there, so losing it
would be a soft-lock with no route back. Keyed on the "bank" capability
rather than on the type: whatever building holds the bank is the one that
cannot be lost.

Destroying a hub retires its transporters. Everything else keyed on a
building id already copes with the building being gone - a transporter
mid-delivery puts its cargo back rather than destroying it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 13:37:40 +02:00
..
AsteroidExplosionVFX.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
AsteroidExplosionVFX.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
BuildingExplosionVFX.gd #99 (#97a): buildings have health, and can be destroyed 2026-08-23 13:37:40 +02:00
EnemyExplosionVFX.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
EnemyExplosionVFX.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ExplosionParticle.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ExplosionParticle.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ExplosionVFXBase.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
ExplosionVFXBase.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LightBurstVFX.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LightBurstVFX.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MuzzleSparkVFX.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
MuzzleSparkVFX.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
NeonDraw.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonDraw.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPiece.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPiece.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourcePickupVFX.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourcePickupVFX.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ShipExplosionVFX.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ShipExplosionVFX.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00